Viewing profile — rofko
rofko
HN member- Joined
- Wed, Jul 19, 2017, 5:43 PM UTC
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- 434
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- 89 items
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About rofko
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Recent public activity
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Comment #48612808
Hi there! Thanks for the report, buttons should work properly now. Regarding the game logic, the build step has a small JS extractor over QuakeC/progs.dat to generate JSON source f…
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Comment #48612799
Thanks for that report! It is hopefully fixed now.
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Comment #48608594
You should be able to enable sounds with the M shortcut or through the Options menu.
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Comment #48358936
Hi there! This is not trying to be a three.js replacement, scenes with huge polygon counts naturally should render in canvas. For me, the interesting case is smaller low-poly or vo…
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Comment #48294935
[dead]
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Comment #47120766
Thank you! I'm going to review that. In the meantime I've added Undo/Redo options so you can backtrack your steps.
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Comment #47120760
Done!
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Comment #47120757
Thanks for the report! I added a patch that hopefully fixes that.
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Comment #47120752
Thanks for the feedback! Just pushed that fix.
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Comment #47115842
That's unfortunate! I'll make sure to patch that case.
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Comment #47115735
Thank you for the insight! I think rotating the tile images is key. Since I’m using CSS Grid for positioning, there are some limitations around overlap like the one you mentioned, …
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Comment #47112475
Thank you for the feedback! I will triple check the rules
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Comment #45813100
Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's…
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Comment #45812276
Thanks for the report! Are you using a dark mode extension by any chance? I’ve seen that happen with Dark Reader in Chrome.
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Comment #45812227
Thank you! Populous and Transport Tycoon were two big inspirations for sure :)
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