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Viewing profile — rofko

rofko

HN member
Joined
Wed, Jul 19, 2017, 5:43 PM UTC
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434
Public activity
89 items

About rofko

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Recent public activity

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    Comment #48612808

    Hi there! Thanks for the report, buttons should work properly now. Regarding the game logic, the build step has a small JS extractor over QuakeC/progs.dat to generate JSON source f…

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    Comment #48612799

    Thanks for that report! It is hopefully fixed now.

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    Comment #48608594

    You should be able to enable sounds with the M shortcut or through the Options menu.

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    Comment #48358936

    Hi there! This is not trying to be a three.js replacement, scenes with huge polygon counts naturally should render in canvas. For me, the interesting case is smaller low-poly or vo…

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    Comment #47120766

    Thank you! I'm going to review that. In the meantime I've added Undo/Redo options so you can backtrack your steps.

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    Comment #47120757

    Thanks for the report! I added a patch that hopefully fixes that.

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    Comment #47120752

    Thanks for the feedback! Just pushed that fix.

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    Comment #47115842

    That's unfortunate! I'll make sure to patch that case.

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    Comment #47115735

    Thank you for the insight! I think rotating the tile images is key. Since I’m using CSS Grid for positioning, there are some limitations around overlap like the one you mentioned, …

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    Comment #47112475

    Thank you for the feedback! I will triple check the rules

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    Comment #45813100

    Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's…

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    Comment #45812276

    Thanks for the report! Are you using a dark mode extension by any chance? I’ve seen that happen with Dark Reader in Chrome.

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    Comment #45812227

    Thank you! Populous and Transport Tycoon were two big inspirations for sure :)

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