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Viewing profile — robert00700

robert00700

HN member
Joined
Mon, Dec 13, 2010, 1:50 AM UTC
HN karma
43
Public activity
22 items

About robert00700

rob@rjfw.co.uk

Recent public activity

  1. comment
    Comment #5711174

    I wonder if one could construct a metric for how 'interesting' a drawing is- then throw it at a genetic algorithm? I'm guessing most likely the system is inherently unstable, so tw…

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    Comment #4532510

    Would be great to see some articles on their technical approach, I assume they have used techniques to reach those scales based upon the fact the average pair of players are too fa…

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    Comment #4401037

    Maybe it's my experience of living in central London but I can certainly think of many 'demographics' that would be interested in soundproof bedrooms on the street...

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    Comment #4398541

    Nice to see PCA in an HN article, it's a very powerful tool. For those struggling to get the example in this article, I find PCA easier to understand given visual examples, and in …

  6. comment
    Comment #4355653

    I think it depends on the genre at hand. Massive AAA singleplayer titles that tend towards being more ‘interactive cinematic experiences’ would suffer from this certainly, but I’m …

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    Comment #4045925

    Surely censoring the functionality is completely impossible, due to the dynamic nature of JS? alert("blah") can just as easily be made to be window["alert"]("blah"), where the stri…

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    Comment #4045858

    Static typing is nice, but does this support type inference?

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    Comment #3970875

    Some keyboard shortcuts would be fantastic (Especially delete!)

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    Comment #3967126

    I would think the average person isn't lucky enough have an inventory of multiple thousand dollars of high-end computing equipment. This kind of system would be perfect in developi…

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    Comment #3967112

    At first I was wondering about the benefits of using such a system vs. something like deploying the raspberry pi en masse (which is a full system for under $50), but after some tho…

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    Comment #3965754

    Great project, although it might have been a good idea for them to check out using the Microsoft Kinect and Point Cloud Library (It's like OpenCV for depth cameras! http://pointclo…

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    Comment #3898892

    >I wish there was a nice happy solution to the problem of cheaters, but I don't know of one. http://wiki.secondlife.com/wiki/The_Corn_Field I recall bad avatars back in Second Life…

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    Comment #3436126

    This is definitely true, the tech Bloomberg uses was novel in the 80s, but the functionality of a modern browser now outstrips that of the terminal program. There's actually some f…

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    Comment #3434703

    As far as I'm aware anecdotally (I interned at Bloomberg last summer) Mike was in a position that required managing technology in his previous financial job before starting Bloombe…

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    Comment #3403652

    It's Mono running on top of Unity's own graphics/control/audio abstraction

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    Comment #3403647

    I'd definitely recommend Unity3D for this. It provides (as far as it can) platform-agnostic abstractions for controls, graphics and audio, although if you want to get down-and-dirt…

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    Comment #3403584

    Unity 3.5 now has flash export, so I think even Linux is now supported?

  19. comment
    Comment #2748856

    Good luck! I produced an iPhone game in 5 days, but I was using the Unity3D engine which really allows for abstraction from the nitty-gritty low-level iOS programming. I definitely…

  20. comment
    Comment #2569019

    Around $350/month $100-$200 a month selling virtual weapons in SecondLife (Used to be around $800 a month a few years ago) $200 a month with my two iOS apps developed using Unity3D…

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    Comment #2372692

    Liverpool!