Viewing profile — rikarendsmp
rikarendsmp
HN member- Joined
- Wed, May 12, 2021, 8:23 PM UTC
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- 68
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- 28 items
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About rikarendsmp
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Recent public activity
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Comment #40364397
Yea most dependencies in Rust land are entirely avoidable. Most even easily (like left-pad), sometimes its hard like a wasm engine. This wasm engine is the result of us trying to a…
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Comment #40363657
Essentially it is: avoid all dependencies, and if you take them on, like platform libs strip them down to only what you use
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Comment #40360274
You should test it on a fast CPU tho on linux, its likely faster there. As you have said its likely an instruction cache issue.
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Comment #40359836
For use in makepad (our Rust IDE/UI framework) as our extension-system Eddy Bruël built a new experimental spec compliant wasm interpreter that relies on sibling call optimisation …
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Comment #37046640
Browser apps are not only about these usecases, which are mostly a document-use-of-DOM feature. Which is fine for certain cases. However for a synthesiser UI, IDE, designtools or e…
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Comment #36613728
It shouldnt be 'that' blurry tho, sounds like maybe you have a browser-zoom level thats not 100%. I try to deal with that, but there are browsers that mess it up (safari can for in…
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Comment #36591741
Yea we're struggling a bit with super sharp rendering on lower DPI screens. It's on our todolist.
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Comment #36591216
What browser/OS are you on? Works fine here. Needs wasm+webaudio worklets and shared memory to work
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Comment #36587520
Good point, i'll work on it
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Comment #36585524
It's using lots of workers and SIMD. What is your OS/browser?
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Comment #36585226
We might, but only after we made our own. Our editor will finally break the barrier of inlining widgets/controls performantly. The editor is one piece with the visual designer (2 s…
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Comment #36584998
Figma is an online designtool mostly used for doing UI designs.
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Comment #36584718
Yea that one is highest on the list.
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Comment #36584313
Thanks :) All the work of 'this is not rocket science'
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Comment #36584310
The RustNL presentation is a nice up to date view of where we are with makepad.
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Comment #36584304
Yep, with a visual studio style IDE for Rust. so Big project.
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Comment #36583951
We also have a much newer version however the workload of 'everything' has been a bit overwhelming since we aren't actually making a synth(thats just an example application) but an…
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Comment #36583923
We can definitely support it being hosted, however this is extra work on the platform side. VST is a licensing nightmare tho, i didnt really feel like stepping into that for now.
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Comment #36583914
The audio worklet doesnt use postmessages anymore btw. I removed that way of commmunicating with the main thread. It's all shared memory in wasm now.
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Comment #35964707
It's ok, we have been pretty quiet. Our primary launch goal is to have a full visual designer/IDE, not really push the UI framework stand-alone. However progress is happening and w…
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Comment #35106955
I used to use it, but its extremely font and glyph-sensitive wether or not it works. And if it doesn't work there is no easy fix (or ability to recognise it nonvisually)
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Comment #35106939
I tried this, using https://makepad.dev our GPU accelerated UI and renderstack. And unfortunately it wasn't a great experience. Text popping forward for whatever reason is not real…
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Comment #27135419
Back in the day i made it work on Edge on an xbox. This was microsofts browser +JS engine. Nowadays its just chrome though. If it has problems, i'd be highly surprised.
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Comment #27135337
It may sound stupid, but this was the feature i tried to add to ACE and i couldn't. And i spent the last decade trying to invent a drawing API that would let me do this effect.