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Viewing profile — richtaur

richtaur

HN member
Joined
Tue, Jul 08, 2008, 11:01 PM UTC
HN karma
413
Public activity
104 items

About richtaur

author of How to Make a Video Game All By Yourself

Recent public activity

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    Asynchronous procedurally-generated competitive multiplayer in the browser

    Procedurally generated content seems to be all the rage these days. It can be a useful tool for extending content and increasing replayability, but at the slight cost of players lo…

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    Comment #4773877

    I built something like this (a long time ago) for my own purposes. So did a startup we're working with! That says there might be a need for it, but on the downside it's really simp…

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    Comment #4713554

    I haven't dug through this 14-page document yet: http://www.microsoft.com/en-us/download/details.aspx?id=3044... But the gamepad API could easily supported. Only problem is the con…

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    Comment #4613546

    Congrats you guys :-)

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    Comment #4590161

    Looks similar to [Divvy]( http://mizage.com/divvy/ ), which I bought a while ago and now use about every 30 seconds ;)

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    Comment #3653584

    Yeah axes are something to avoid ;) We were thinking about making them more fun but we're basically done working on this game.

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    Comment #3653572

    So the difficulty ramps up like this: it goes from 1 to 100 every 60 seconds, spawning more difficult enemies as it increases. The difficulty increases faster the more damage you'v…

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    Comment #3653561

    Thank you very much! :-)

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    Comment #3653555

    1. Wait for user input before loading 2. Load up a "sound sprite" (kind of like a sprite sheet for audio) since iOS only supports playing one sound at a time 3. PROFIetc.

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    Comment #3382853

    Here's a helpful article I used to move my domains off of GoDaddy: http://www.namecheap.com/support/knowledgebase/article.aspx/...

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    Comment #3263000

    To undo fullscreen in Chrome: * Command/Shift/F or * Command/, (going into Preferences disables it)

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    Comment #3200545

    Going to be really difficult for Palm to compete in the tablet market given their industry instability. They contacted us about getting our game onto an HP TouchPad -- then promptl…