Live data from Hacker News

Viewing profile — rezmason

rezmason

HN member
Joined
Tue, Oct 16, 2018, 2:37 PM UTC
HN karma
1,333
Public activity
263 items

About rezmason

People read this? That's cool.

I make code things that draw things. I try hard not to build on top of quicksand. Not a big fan of jerks.

https://www.rezmason.net

Recent public activity

  1. comment
    Comment #49030736

    In light of WebGPU, I respectfully disagree. Because it has us building shader modules, buffers, and pipelines up-front with descriptors, the task of figuring out why something isn…

  2. comment
    Comment #48947581

    I don't have an answer, I'm just wondering out loud. Cone cell activation is complicated. Displays with three well chosen primaries are economical and effective, but they aren't in…

  3. comment
    Comment #48613571

    Very creative! Does anyone else besides me suspect X11 will outlive visionOS?

  4. comment
    Comment #48530810

    These are fun to say out loud in the voice of the Kai Lentit's Perl programmer https://youtu.be/0jK0ytvjv-E?t=43 https://youtu.be/xE9W9Ghe4Jk?t=238

  5. comment
    Comment #48461796

    A great writeup of excellent work! The flight simulator / magic carpet easter egg in Microsoft Excel 97 used that same shaded-colormap palette trick, plus some dithering: https://r…

  6. comment
    Comment #48273118

    > If Meta is liable for when someone underage uses their service, then Meta is going to require proof of age— Let's be clear what this means, "Meta is going to require" something. …

  7. comment
    Comment #47958159

    Y'all have got to check out the color palette widget wizardry of David Aerne. Seriously, the guy's prolific. The first link is similar to OP's, an image color palette extractor: ht…

  8. comment
    Comment #47907140

    Ah! Sorry, I misunderstood, I thought the above comment was saying Meta was behind the open source exemption

  9. comment
    Comment #47906495

    [citation requested]

  10. comment
    Comment #47588895

    Were fonts always able to do "texture healing"? Has no one tried this before?

  11. comment
    Comment #47513623

    In case anyone's wondering, this website's syntax highlighting color scheme is called "gruvbox", which I quite like but took an embarrassingly long time to track down https://githu…

  12. comment
    Comment #47227279

    Since Apple turns 50 this year, I went looking for a graphic that symbolizes what I always liked about Apple and the Mac, without implying I condone anything I dislike about them. …

  13. comment
    Comment #46946348

    It begins!

  14. comment
    Comment #46707853

    We also typically value things that are not tied to productivity/output, like product quality/reliability, security, and our own agency. I want to be free to read, write, run, and …

  15. comment
    Comment #46571132

    This article's from 2021. Does anyone know if there are elements (no pun intended) of this classification of element origins that's impacted by those JWST observations of complex e…

  16. comment
    Comment #46517698

    Nicely done! Related projects: https://wakaba.c3.cx/s/games/swear https://milksnake.c3.cx

  17. comment
    Comment #46322900

    I contributed one earlier this year! The community's a great bunch and I learned a lot. Always remember, folks: the best feature request is a pull request ;)

  18. comment
    Comment #46213300

    Sorry, I was cracking a joke about the browser in a shader. The GLSL I originally posted is from the "cursed mode" of my side project, and I use it to produce a data URI of every f…

  19. comment
    Comment #46200241

    Don't make me upload my web-browser-in-a-GLSL-shader snippet

  20. comment
    Comment #46170323

    base64 is embarrassingly parallel. So just pipe it to the GPU: precision highp float; uniform vec2 size; uniform sampler2D src,tab; void main(){ vec4 a=(gl_FragCoord-.5)*3.,i=vec4(…

  21. comment
    Comment #46094314

    There goes my evening.

  22. comment
    Comment #46040899

    Just as long as we don't observe it reeeeally closely , I imagine.

  23. comment
    Comment #45802805

    Bravo! I love color and color spaces. I've been researching the way classic Macs quantize colors to limited palettes: https://rezmason.net/retrospectrum/color-cube This cube is the…

  24. comment
    Comment #45756504

    I can appreciate the passion and consideration that went into this presentation of the subject!

  25. comment
    Comment #45545708

    hundredrabbits' game Verreciel uses a reimplementation of webgl-lines, to pretty good effect, if I may say so: https://github.com/mattdesl/webgl-lines https://hundredrabbits.itch.i…