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renshaw

HN member
Joined
Tue, Apr 29, 2008, 9:35 PM UTC
HN karma
14
Public activity
8 items

About renshaw

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Recent public activity

  1. comment
    Comment #6831259

    I'm with you, in favor of strongly typed headers. Working with strings can be very error-prone; you might not catch typo bugs until your system is in production and handling some r…

  2. comment
    Comment #6774549

    Update: the compilation error was actually due to some missing includes. https://github.com/kentonv/capnproto/pull/47 Switching compilers on the C++ side doesn't seem to make a sig…

  3. comment
    Comment #6758484

    I should note that the Rust version currently omits some features of the C++ version, such as read-limiting and the actual counting of the throughput. These things are cheap, but t…

  4. comment
    Comment #6758437

    Author here. The makefiles I'm using are on github: https://github.com/dwrensha/capnproto-rust/blob/master/Makef... https://github.com/dwrensha/capnproto/blob/benchmark/c%2B%2B... …

  5. comment
    Comment #6075058

    I often use SML for writing games. The Functioning library ( http://github.com/robsimmons/functioning ) provides support for SDL and includes an SML port of Box2D.

  6. comment
    Comment #3824906

    Don't forget Pittsburgh.

  7. comment
    Comment #2711963

    Pittsburgh!

  8. comment
    Comment #177020

    "The Soul of a New Machine" by Tracy Kidder.