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relssiegp

HN member
Joined
Thu, Jan 15, 2026, 8:39 AM UTC
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5
Public activity
6 items

About relssiegp

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Recent public activity

  1. comment
    Comment #49237467

    I recalled what it was about before even clicking the link, and I've only seen it once. You are really good at making people remember your products. The first time, I thought it wa…

  2. comment
    Comment #49237400

    I've always had a sweet spot for using C for pet projects. For some reason, I find it soothing to work with the language. I think there is still room for this language to be taught…

  3. comment
    Comment #49237358

    That seems like a fun idea, but are you going to vibe code this indefinitely? What if Claude fails because of to the increasing complexity of the code, are you gonna abandon the pr…

  4. comment
    Comment #49237160

    A C++ lib to write SIMD code like you would write GLSL: CPPShader https://github.com/gitdepierre/cppshader . I need to clean up the code a bit right now, and I'll add SSE2 support …

  5. comment
    Comment #49025123

    You're right, GLSL can be a bit confusing at first, especially swizzling, and the idea of writing your kernel only once then relying on the input data to drive your logic. But once…

  6. comment
    Comment #49023318

    I had the same thoughts about SIMD code being too verbose when I wrote some, so a few months ago I tried writing a library that lets you write quasi-GLSL code in C++, so much more …