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redrobein

HN member
Joined
Mon, Sep 16, 2019, 12:57 PM UTC
HN karma
172
Public activity
84 items

About redrobein

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Recent public activity

  1. comment
    Comment #49147697

    This is needless fearmongering. F* looks a lot like F# code with semantics you should be familiar with if you've worked with other proof oriented languages. The website design is d…

  2. comment
    Comment #48619777

    I'm curious, why isn't the the free version of the game on steam? It'd be a lot easier to get my friends to try it, and setup parties if it used steam friends.

  3. comment
    Comment #48514127

    While I agree that it isn't revolutionary that it could implement this from a single prompt, what's surprising to see is how well done this one is compared to the other tries. The …

  4. comment
    Comment #48453010

    Does anyone know what's up with ocaml on windows? I haven't used it in a while. Trying to install utop on 5.x compiler and quite a few packages need a downgrade to 4.x? I've tried …

  5. comment
    Comment #48242276

    They are far from regexes. I feel like you're equating something you don't understand to something else you find difficult. It's a language like any other. Infact it's far less ver…

  6. comment
    Comment #48149710

    It's alright as a dropin sqlite replacement. I ran into a bunch of problems with libsql on windows a year or two ago when I tried it but I'd assume it's fixed now. They also offer …

  7. comment
    Comment #47969718

    What do you mean? It has to mirror the behavior of the hardware pretty closely otherwise... well... the games don't run.

  8. comment
    Comment #47969659

    F# is a good language, but I feel like it's forever stuck in C#'s shadow. A lot of the library code is C# and .NET handmedowns. Not interfaces or libraries crafted with F# in mind,…

  9. comment
    Comment #47773100

    was LeanB4

  10. comment
    Comment #47773058

    Are there any plans to add syntax sugar for interacting with vtables?

  11. comment
    Comment #47288222

    People really need to stop making analogies and saying what things really are.

  12. comment
    Comment #46443015

    After effects is usually used for compositing and also supports some vfx, but isn't meant for realtime use. This would be similar to vvvv or touchdesigner, used for audio reactive …

  13. comment
    Comment #42123738

    I think it has to do more with familiarity than complexity. You could have a good understanding of features like the ones showcased in the blogpost, but it could take you a minute …

  14. comment
    Comment #41600328

    Seems like this is a paid product meant for enterprise use.

  15. comment
    Comment #41433390

    Interesting. Does anyone else see a band of green in their blue? My boundary is at 170. Greener than 85% of the population. This point looks like the transition between blue and gr…

  16. comment
    Comment #41253550

    Can you add a little player box and make this playable with touhou style controls. For testing purposes ofcourse. Ah. I thought the script was being compiled inbrowser. These are p…

  17. comment
    Comment #40962240

    Interesting problem to think about. The beauty of modular for me has always been that you can take voltage from literally anywhere and use it for CV. Modern modules also have an in…

  18. comment
    Comment #40961731

    I think most experienced players are already pretty optimal at crafting. There might be some rare case where it might save you a couple div at best. It's usually obvious by design …

  19. comment
    Comment #40960329

    The more I think about this the more I feel you went really overkill on this. The complexity is several orderers of magnitude lower than what you claim. Like try crafting stuff on …

  20. comment
    Comment #40960279

    I think the heuristic approach is not as bad as you think. Human crafters, and the current crafting techniques we have are pretty efficient. You don't need to explore the full grap…

  21. comment
    Comment #40960206

    Wait a couple weeks until I'm done with the league before you destroy the economy.

  22. comment
    Comment #40811394

    Hate to quote theprimeagen on this but people have to stop mixing up readability with familiarity.

  23. comment
    Comment #40526022

    Cool. I went through elixirschool a couple of years ago but didn't know it had logic programming builtin.

  24. comment
    Comment #40524196

    Would be interesting to see how much more involved it is to solve a constraint programming or optimization problem (something you'd actually use prolog for) in the other languages.…

  25. comment
    Comment #40232388

    Well the example _is_ building a brainfuck interpreter. I guess this is the perception that comes with having minimal syntax like this, but it's probably also a functional requirem…