Viewing profile — rednab
rednab
HN member- Joined
- Fri, Jun 13, 2014, 9:29 AM UTC
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- 150
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- 47 items
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About rednab
Recent public activity
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Comment #46119502
Recent versions of Unity are actually using Roslyn ¹) but they are admittedly running a bit behind on C# language version. The currently supported version is at 9 while 14 came out…
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Comment #44558095
This may be a dumb question, but I couldn't figure it out from the website: Does this app allow me to actually view my photos? Can I double-click a filename? Can I get a page of th…
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Comment #43810694
As some of the other comments allude to, the term of art for text adventure is "interactive fiction". The Interactive Fiction Wiki is a nice place to start: https://www.ifwiki.org/…
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Comment #43242259
the Kinect One is better in a bunch of ways (field of view, resolution) but a big one for certain use-cases is that it can fully track 6 skeletons. The 360 Kinect can only track tw…
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Comment #42673883
Ah, good to point out, yeah. The 'no resale' clause is pretty common for asset packs, but unlike Kenney these definitely aren't CC0.
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Comment #42673382
Along the same lines: https://assethunts.itch.io/ .
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Comment #41256437
Database Design and Implementation, ISBN 3030338355 ¹). Java source code for the SimpleDB system from the book available from the author's website ²). ¹) https://www.amazon.com/dp/…
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Comment #40944560
You may want to list clearly somewhere which types of digital asset you support, because different industries have different ideas about that. This only handles images, correct? An…
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Comment #39255412
https://youtu.be/mLEOZO1GwVc?t=735 The Dutch language quote as displayed: "We mogen niet uit nonchalance fouten in een programma aanbrengen. Dat moeten we systematisch en met zorg …
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Comment #39039603
As others have also mentioned, the most important thing you can do is show interest and engage with your son and his ideas. And that really requires only your time and maybe a penc…
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Comment #38191786
The Simpsons Game (2007) on the 360 has an achievement for pressing the start button. It has a 93% completion rate. So 7% of the people that bought this game (and being a console g…
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Comment #37818882
Ardour is GPLv2 open-source, but they still do somewhat pointedly attempt to dissuade you from building from source ¹). Now, I fully understand why. And I think charging for pre-bu…
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Comment #37260646
Interesting here and in some of the other comments in this thread is that 1 is not a prime number ¹)! Now granted, that's more or less by definition and I don't doubt there's commu…
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Comment #36970634
The way I've explained this to coworkers and stakeholders is, "A prototype costs 1x, a product costs 3x, and a platform costs 9x." Not exactly the definitions Brooks used, but memo…
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Comment #33276893
Like many others, I heartily recommend the Donut tutorial as a start. It'll teach you the basics, get a handle on the most used shortcuts, and a feel for how the modifier keys (shi…
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Comment #33261088
That kinda sounds like a version of XPilot ¹). ¹) https://en.wikipedia.org/wiki/XPilot ¹) http://www.xpilot.org
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Comment #33175132
And Nintendo sold 42 million Wii Balance Boards ¹). Compared to previous generations, Gen 9 console sales have been atrocious. The Quest 2 might be a mainstream console, but it's n…
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Comment #32765899
These days C# has Span ¹) and ReadOnlySpan ²) which has a whole bunch of string-like methods, but the version of C# it requires might be newer than you're happy with. ¹) https://do…
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Comment #32105557
If you want to make a Lisp specifically, I'd suggest starting with MAL: https://github.com/kanaka/mal#mal---make-a-lisp If you want to build a programming language in general, I st…
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Comment #32068352
The bin packing problem is NP-hard, but rectangle packing is "merely" NP. However, most people just use a recursive biggest-fit-first ¹), a simple heuristic that is surprisingly ha…
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Comment #31967392
[I'm well aware of who I am replying to here, I'm merely taking the bait and providing some hopefully fun links for people to dig into. :)] Because that's how Professor Wirth ¹) do…
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Comment #31775160
The threading thing is a common requirement for game engines, though. Unreal also assumes engine functions are called only on the game thread (unless they're specifically marked ot…
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Comment #31774979
Unity (the game engine, not the desktop environment) uses this concept heavily, although they use the slightly older IEnumerator instead of IEnumerable ¹). It usually takes people …
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Comment #31480216
Genshin [borrowed that mechanic from/was inspired by] another genre, namely fighting games¹). And you got to admit, some (boss) fights in Genshin feel like they could come straight…