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Viewing profile — razh

razh

HN member
Joined
Fri, Mar 05, 2010, 5:18 PM UTC
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29
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12 items

About razh

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Recent public activity

  1. comment
    Comment #31219258

    Yep, he posted a similar set of tweets back in 2018: https://www.pcgamer.com/ex-valve-employee-describes-ruthless...

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    Comment #30899932

    Unlike the OP's file, there's a rather substantial test suite and massive corpus of TypeScript code to work with, so at the very least, you'd have some grumpy people knocking on yo…

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    Comment #29621769

    Ilya Grigorik's Video Speed Controller? https://github.com/igrigorik/videospeed

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    Comment #28556848

    There's more detail in the iPhone battery information page. Testing conducted by Apple in August 2021 using preproduction iPhone 13 mini, iPhone 13, iPhone 13 Pro, and iPhone 13 Pr…

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    Comment #8244779

    No, you're right, there's no quad reconstruction. I imagine you could have just used quads in both the WebGL and Canvas renderers to achieve a similar effect.

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    Comment #8244707

    three.js removed support for quads to reduce renderer complexity. https://github.com/mrdoob/three.js/blob/master/src/core/Face... https://github.com/mrdoob/three.js/blob/88092284cb…

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    Comment #4363898

    Wouldn't it be more likely for the reverse to hold true? The razor-and-blades business model doesn't exactly apply here given the low level of technical sophistication required to …

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    Comment #1998862

    Direct link to the GDC 2010 slides (.pptx): http://unrealtechnology.com/Downloads/Slides/GDC2010_Golding...