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rallyforthesun

HN member
Joined
Thu, Apr 13, 2023, 12:58 PM UTC
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Public activity
43 items

About rallyforthesun

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Recent public activity

  1. comment
    Comment #46138754

    It is possible to import a 3d gaussian splat into houdini and animate it there. https://m.youtube.com/watch?v=3u9SAmr61gA

  2. comment
    Comment #46138549

    Most implementations of 3d gaussian splats are static. They are based on pointclouds and not polygons. As these are captured with images and generated from them, the process has no…

  3. comment
    Comment #45226520

    I read a lot of comments talking about „getting down the operational costs“ but i am missing someone talking about the costs of depositing the nuclear waste until it has no more ri…

  4. comment
    Comment #44452847

    SplatAM is an interesting new way to generate 3D Gaussians in real-time. It relies on RGB+D data and doesn’t need COLMAP at all. I am not related to it but am using it for a projec…

  5. comment
    Comment #44124894

    How does this work? Using 3d Gaussian Splats? Looks interesting!

  6. comment
  7. comment
    Comment #42851997

    The results i did get from deepseek-r1 on their webpage did not match the results i did get from o1-pro. I did ask it go to a github repo, find the part where the logic of the “exp…

  8. comment
    Comment #42612287

    addictive

  9. comment
    Comment #42520849

    I did just ask to remember from our last chats, if we hadn’t this particular bug discussed before.

  10. comment
    Comment #42516338

    I learned today, that o-1 is able to search through all chats and can find and verify if the findings are relevant to the actual context. i found that very usefull as i have a lot …

  11. comment
    Comment #42376113

    This method is promising, especially with flat and untextured surfaces. Secondly, this method has far better detailed results in the background. (compared to 3d Gaussian Splatting)…

  12. comment
    Comment #42074667

    You are right, that many features in game engines cannot be used yet, especially relighting and reflections. But there are cases where game engines (like Unreal Engine 5) are used,…

  13. comment
    Comment #42074614

    This looks like a promising tool to (also) generate completely generative 4d Multiviews which then can be used to generate 3D-GS, their pipeline also supports animated objects, cam…

  14. comment
    Comment #41946458

    Thanks for the advice, i did compile the repo on my m1 using vs code, but i do compare the speed to my workstation RTX4090, that comparison is not appropriate.

  15. comment
    Comment #41945261

    Thank you for releasing this. It is the first option afaik, to generate a 3D Gaussian on a Mac without a gpu (using M1 Pro). It is quite slow, but quick enough to test-train a data…

  16. comment
    Comment #41945210

    In metashape, you can export the cameras in the colmap format, in RC you might have to convert first to Kapture and so on, afaik.

  17. comment
    Comment #41943796

    you could also use Metashape

  18. comment
    Comment #41943785

    no, it expects a zip file with already aligned images (for training) or the pointcloud itself (for viewing)

  19. comment
    Comment #41879501

    Adobe Firefly uses 3D Gaussian Splatting for 3D representation. This is one of the probably unrecognized use cases where this still quite new tech blends into a product, without be…

  20. story
  21. comment
    Comment #40709239

    That someone can buy new DJI drones in europe is right, but only the latest releases. You cannot use any of the drones you might have purchased over the last years anymore in europ…

  22. comment
    Comment #40219596

    Thanks for pointing out the challenges with gaussian splattings. Are there any AI based relighting methods out there? Some prompt based editing like nerf2nerf or Language-embedded …

  23. comment
    Comment #40095702

    I used to work for a company where playing The Curse of Monkey Island was part of the recruitment test.

  24. comment
    Comment #39909311

    In regards of contentproduction for virtual production, it is quicker to capture a scene and process the images into a cloud of 3d-gaussians, but on the other hand it is harder to …

  25. comment
    Comment #39908702

    Really advanced approach to render larger scenes with 3DGaussians, cant wait to test the code :-)