Viewing profile — rallyforthesun
rallyforthesun
HN member- Joined
- Thu, Apr 13, 2023, 12:58 PM UTC
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- 43 items
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About rallyforthesun
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Recent public activity
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Comment #46138754
It is possible to import a 3d gaussian splat into houdini and animate it there. https://m.youtube.com/watch?v=3u9SAmr61gA
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Comment #46138549
Most implementations of 3d gaussian splats are static. They are based on pointclouds and not polygons. As these are captured with images and generated from them, the process has no…
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Comment #45226520
I read a lot of comments talking about „getting down the operational costs“ but i am missing someone talking about the costs of depositing the nuclear waste until it has no more ri…
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Comment #44452847
SplatAM is an interesting new way to generate 3D Gaussians in real-time. It relies on RGB+D data and doesn’t need COLMAP at all. I am not related to it but am using it for a projec…
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Comment #44124894
How does this work? Using 3d Gaussian Splats? Looks interesting!
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Comment #42851997
The results i did get from deepseek-r1 on their webpage did not match the results i did get from o1-pro. I did ask it go to a github repo, find the part where the logic of the “exp…
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Comment #42612287
addictive
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Comment #42520849
I did just ask to remember from our last chats, if we hadn’t this particular bug discussed before.
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Comment #42516338
I learned today, that o-1 is able to search through all chats and can find and verify if the findings are relevant to the actual context. i found that very usefull as i have a lot …
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Comment #42376113
This method is promising, especially with flat and untextured surfaces. Secondly, this method has far better detailed results in the background. (compared to 3d Gaussian Splatting)…
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Comment #42074667
You are right, that many features in game engines cannot be used yet, especially relighting and reflections. But there are cases where game engines (like Unreal Engine 5) are used,…
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Comment #42074614
This looks like a promising tool to (also) generate completely generative 4d Multiviews which then can be used to generate 3D-GS, their pipeline also supports animated objects, cam…
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Comment #41946458
Thanks for the advice, i did compile the repo on my m1 using vs code, but i do compare the speed to my workstation RTX4090, that comparison is not appropriate.
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Comment #41945261
Thank you for releasing this. It is the first option afaik, to generate a 3D Gaussian on a Mac without a gpu (using M1 Pro). It is quite slow, but quick enough to test-train a data…
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Comment #41945210
In metashape, you can export the cameras in the colmap format, in RC you might have to convert first to Kapture and so on, afaik.
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Comment #41943796
you could also use Metashape
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Comment #41943785
no, it expects a zip file with already aligned images (for training) or the pointcloud itself (for viewing)
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Comment #41879501
Adobe Firefly uses 3D Gaussian Splatting for 3D representation. This is one of the probably unrecognized use cases where this still quite new tech blends into a product, without be…
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Comment #40709239
That someone can buy new DJI drones in europe is right, but only the latest releases. You cannot use any of the drones you might have purchased over the last years anymore in europ…
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Comment #40219596
Thanks for pointing out the challenges with gaussian splattings. Are there any AI based relighting methods out there? Some prompt based editing like nerf2nerf or Language-embedded …
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Comment #40095702
I used to work for a company where playing The Curse of Monkey Island was part of the recruitment test.
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Comment #39909311
In regards of contentproduction for virtual production, it is quicker to capture a scene and process the images into a cloud of 3d-gaussians, but on the other hand it is harder to …
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Comment #39908702
Really advanced approach to render larger scenes with 3DGaussians, cant wait to test the code :-)