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rahil627

HN member
Joined
Sun, Apr 10, 2022, 7:40 PM UTC
HN karma
33
Public activity
26 items

About rahil627

very conceptual, but too poor to do anything

Recent public activity

  1. comment
    Comment #48771584

    wow, ai told me this was for enterprise-size apps, "symfony of the ruby world" (dependency injection, data mapping..), to which i nearly puked, and avoided since.. it's really inte…

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    Comment #43806589

    this makes sense, having 13 kids.. he's got that Genghis Khan syndrome: wanting to have sex with anything that moves for the purposes of spreading his seed

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    Comment #43806574

    oooooooooooooooooooooooh. doh! safe sex

  4. comment
    Comment #43801974

    the status of Washington Post is clear :/ ...now where's my ladder.. https://12ft.io/

  5. story
    Is SpaceX a nod at Emacs with god-mode?

    https://github.com/emacsorphanage/god-mode spc-x

  6. comment
    Comment #43726106

    good to see defold win. I prefer the love2D/dragonruby framework ways instead of engine now, but can’t deny defold has it all for 2D: game editor, common game structures provided m…

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    Comment #43725989

    60k? try Roblox’s 60bajillion!

  8. story
    Ask HN: What language do you use for performant web jobs and services?

    it seems many big web projects (rails, django, etc. GIL langs) chose go(lang) to write "services" that could be separated. Yet, just about any language with quick execution, quick …

  9. comment
    Comment #43479933

    eyyyyy F#! microsoft's best language. hmmm, transpiling to C/C++ def makes sense! I'd wonder if haxe (lang) would work fine too then..! very cool project!

  10. comment
    Comment #43469633

    oooooooooooh snap! irb/ruby repl on a micro-controller is soooo sick!!

  11. comment
    Comment #43469615

    thank you for this!! I <3 Taiwan. lol star wars font. I knew he was special from his GitHub photo XD

  12. comment
    Comment #43469600

    ah yeah, i forgot about Lua! that's def the way to go.

  13. comment
    Comment #43469573

    no. assembly really is that bad.

  14. comment
    Comment #43469543

    i share the same sentiment as you. why suffer writing C when one can enjoy the fruits of language features? it's certainly not optimal, but neither is 99+% of software nowadays. Th…

  15. comment
    Comment #43451761

    some people hate to use C. Some people embrace it, even love it (including many game devs!). You have full control! But i wonder, what do HN folks think about these pico implementa…

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    Comment #43451511

    yeah, an emacs-like living machine.. i'm not sure how to edit the title now though..? however, I couldn't say emacs nor this is merely a text editor, as it already has plugins for …

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    Comment #43450878

    very bosozoku note: i am not the author (Shugo). I just love ruby and emacs. :)

  19. story
  20. comment
    Comment #30987718

    lol, it's not just one person, tho he is kinda OP. The engines are actually simple, minimal. It's the actual games that get complex, not the engines. Haxe the language has a few co…

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