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q_andrew

HN member
Joined
Mon, Jul 22, 2019, 12:11 PM UTC
HN karma
666
Public activity
150 items

About q_andrew

confused about most things

Recent public activity

  1. comment
    Comment #45532347

    Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.

  2. comment
    Comment #43634358

    You're right - what I should have said is that a local store owner is getting the direct profits of their labor. I admit that one of the short-term benefits of a big box store comi…

  3. comment
    Comment #43633220

    Dollar General is a mega corporation that can operate on an entirely different level than local stores. They pay their workers less and the profits go out of state. On a store-by-s…

  4. comment
    Comment #43539825

    This is actually why rotational math is more complicated in 3d than you would expect. It's something game developers get used to, because accessing and modifying a rotation require…

  5. comment
    Comment #41219378

    Something I noticed in the lawsuit (complaint 5.12) I haven't heard mentioned about this story: Other than TITAN, no commercial manned submersible has ever suffered an implosion (o…

  6. comment
    Comment #40357142

    Economists would probably get a lot of enjoyment from reading about what game designers do, incentive is such a big factor for a successful game.

  7. comment
    Comment #37816137

    Model viewer is a nice tool! I was paid to make some assets for a model viewer website, but I couldn't get any of my model's colors to show correctly. Once I realized that AO was u…

  8. story
  9. comment
    Comment #37476310

    My guess is that their dubious disposability works against them. You can get self-heated coffee and ramen in a lot of Japanese vending machines, which makes sense because Japan is …

  10. comment
    Comment #37476226

    Can't wait to pull this up on my desktop tomorrow.

  11. comment
    Comment #37436477

    I was hoping their big announcement was going to be Procreate for PC, but I'm happy for all the people out there who will benefit from better accessible tools.

  12. comment
    Comment #37115137

    Pretty amazing results. It would be fun to work as a traveling 3D capture artist, going to novel locations and scanning assets to use in fantasy worlds.

  13. comment
    Comment #37101603

    As someone who went into a STEM field without any family connections to STEM, I have definitely been stuck eating carrots and not knowing why it didn't work. Interestingly, the hum…

  14. comment
    Comment #36993426

    Certainly a step above what a normal person could do in a 3D modeling program. The interesting thing about this type of stuff is that it would be harder for a professional to use t…

  15. comment
    Comment #36626185

    Material Maker is surprisingly alone in the PBR material department for FOSS, I have started thinking about diving into the PRs just to get it up to snuff with Substance. I can har…

  16. comment
    Comment #36511306

    Hi Evan, I enjoyed this blog post a lot. I released my first indie game this February, after working on it since graduating college. It has made 3x my normal job's salary -- I'm st…

  17. comment
  18. comment
    Comment #36495780

    Impressive numbers. -Up to 60x Faster copying mesh attributes -10x Faster loading curve objects -9x Faster loading point clouds -4-6x Faster loading large meshes

  19. comment
    Comment #36420004

    Ironically, if they are using attention methods, then dictionaries are not the only thing you'll need.

  20. comment
    Comment #36297980

    Depth is a useful parameter for controlnet, especially when you want really specific forms. I've found that it can hamper outputs because blank sections of solid color are interpre…

  21. comment
    Comment #36297552

    Agreed. I made this as a personal experiment and it was not all that hard to make form-fitting buildings for straight road networks: https://andrewq.myportfolio.com/procedural-city…

  22. comment
    Comment #36297474

    Observations from a long time fan and game developer: 1. Early on in the trailer, it shows a road segment being drawn across an existing road, with the intersection getting automat…

  23. comment
    Comment #36276442

    I've had the pleasure of chatting with Jonas Hovgaard over the years. He has a real knack for simulation games and knows how to satisfy a niche while also creating wide appeal. I'm…

  24. comment
    Comment #36060105

    It seems like these types of tools will quickly proliferate any kind of meaningful AI tooling, which makes more sense to me than the idea of getting the best result from a single o…

  25. comment
    Comment #36048305

    Along the same lines, the best thing to come out of Sim City 2013 is Chris Tilton's orchestral soundtrack. It uses musical tropes from 50s/60s Hollywood futurism and adds some mode…