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pusewicz

HN member
Joined
Tue, Feb 19, 2013, 6:23 AM UTC
HN karma
81
Public activity
54 items

About pusewicz

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Recent public activity

  1. story
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  3. comment
    Comment #44205439

    The build process requires you to have a C library built with its own dependencies. I don’t think it’s very common to do that with SwiftPM, hence it would require extra work for it…

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    Comment #44205417

    I meant that the author of DragonRuby is generous. And depending on your use case he might be willing to give you a free copy. Additionally, whenever there is a gamejam related to …

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    Comment #44205258

    Sure, but it’s not me who built the whole framework. My contributions are fairly superficial.

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    Comment #44205190

    It’s not just a wrapper. There’s more to it than you might think. It’s easy to say „just” without spending time understanding what a tool does.

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    Comment #44205171

    What us better about it?

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    Comment #44203093

    There are better tools. It's a matter of adoption.

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    Comment #44202965

    https://randygaul.github.io/cute_framework/#/topics/game_loo... You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to …

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    Comment #44202870

    Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.

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    Comment #44201336

    Yeah. It's just tailored for 2D gamedev. Cute uses the new SDL3 GPU API internally. Shaders and sprite batching, automatic sprite atlases etc. that Cute provides is just very speci…

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    Comment #44201004

    Very often you can snatch free copies. Join the Discord. Just ask :)

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    Comment #44200960

    Try https://dragonruby.org/ . It's great! Still on SDL2, but will migrate to SDL3 eventually. Code reload (because it uses MRuby) is just :chef-kiss:

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    Comment #44200918

    It's not mine, I'm just a fan myself!

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    Comment #44200794

    You can use fixed time step. Choice is yours.

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    Comment #44200711

    Cute uses SDL3 under the hood, but provides an entire framework for game development, ready to use. It loads Aseprite files automatically, manages animations, collisions, networkin…

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    Comment #44200386

    I'm wondering if there will be anything new and cool announced next week during the WWDC in regards to Swift inter-op and cross-platform.

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    Comment #44200268

    https://github.com/KevinVitale/SwiftSDL is a good starting point and already supports macOS and Linux out of the box.

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    Comment #44200254

    It would be, but also more cumbersome to get it up and running. Not impossible, though!

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    Comment #44071875

    But Aaron, what do you actually do here?! I’m so glad to see your work, and it’s always such a treat to read any of your new posts. Hope to see upcoming ones more often!