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prvak

HN member
Joined
Mon, May 25, 2015, 12:04 AM UTC
HN karma
133
Public activity
14 items

About prvak

Michael Pokorny, http://agentydragon.com

Master's AI student at Charles University in Prague. Former intern at Dropbox, Google, Prizeo.

Recent public activity

  1. comment
    Comment #31108969

    Thanks for the tips!

  2. comment
    Comment #31107392

    I use Minizinc in a personal toy project ( https://gitlab.com/dustin-space/meal-scheduler ), and GECODE or Google's ortools solver at the backend. It's used for meal planning. Unfo…

  3. comment
    Comment #30942568

    agentydragon.com

  4. comment
    Comment #30192196

    Ugh. Thanks I hate it.

  5. comment
    Comment #29433257

    I'm one of authors (Michael Pokorny), nice to see someone posting this again :)

  6. comment
    Comment #28498793

    http://eleuther.ai

  7. comment
    Comment #26153381

    There's a very simple web UI (bare HTML elements), and some things still have be done via command-line.

  8. comment
    Comment #26011942

    Yeah, that's our thing. Big rationalist/EA apartment with many vegans and vegetarians and one meat eater.

  9. comment
    Comment #26011939

    I don't have any on hand, but it's extremely bare bones. Plain HTML, no CSS, no JavaScript. Also I don't have a permanently running server yet, I just boot it up with a sqlite db i…

  10. comment
    Comment #26011926

    Unfortunately the model is wildly unoptimized. You can extract small minizinc inputs by `blaze test //plan:wrapper_test` which tests the model on simple use cases, the temporary fi…

  11. comment
    Comment #25998346

    I wrote a meal scheduler - https://gitlab.com/dustin-space/meal-scheduler . It tracks ingredients we have at home, it has a database of recipes, it knows where we can buy ingredien…

  12. comment
    Comment #11066072

    Yep. My creative process: "Need quick & nice fantasy-styled logo" => "Hey, I remember Wales has a dragon on its flag" => "Ooh, and Wiki Commons even has a CC0 SVG! Done."

  13. comment
    Comment #11065484

    Thanks! We agree, memory models/instruction reordering is where it gets really fun and educational. The complexity scared us and we wanted to make the game usable as soon as we cou…

  14. story