Viewing profile — proc0
proc0
HN member- Joined
- Mon, Jan 11, 2016, 8:56 PM UTC
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About proc0
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Recent public activity
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Comment #49238580
That's fair, but I think each difficulty level needs to be designed as its own challenge, as oppose to the developer exposing the internals of the game so you can turn all the nobs…
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Comment #49233548
I'm talking about the gameplay experience though. So applying Hero's Journey to the player through game design. I see what you mean though.
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Comment #49231318
It would be more impressive if it was a 3D model's texture with extra 3D detail not just an image transformation.
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Comment #49231033
I haven't seen this connection made, but difficulty curves in video games seem to resemble Campbell's Hero's Journey. There is an initial call to adventure, then some kind of mento…
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Comment #49231003
This works for sandbox or simulation type games, but otherwise I think difficulty sliders are like going to a restaurant and getting all the cooked ingredients in separate plates f…
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Comment #49230855
And of course, if you're going to go with Canvas, might as well go all the way and write the app in a cross-platform way in one of the many languages that supports Web Assembly and…
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Comment #49227658
> The paper distinguishes this behavioral criterion from phenomenal consciousness and does not claim qualia, intention, a particular internal mechanism, shared architecture, or dir…
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Comment #49178629
Z-index has been invented.
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Comment #49160466
You need to be able to iterate and extend the codebase, as well as grow it to 100K+. Personally, I would focus everything on making changes easy to make at large scale. Typically w…
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Comment #49144880
So far I think the biggest gains are in the lower to mid range of tasks in terms of complexities, especially with lower risks. It has also supercharged any kind of search for infor…
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Comment #49133530
Excellent article. It's why agentic AI has diminishing returns as the scale of the project grows. Towards the mid to end development, the features and fixes become large enough tha…
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Comment #49082900
> If you can explain how the code works and pinpoint bugs on your own, it’s your codebase. But if you rely on an LLM for every single edit, you aren’t managing software - you’re ju…
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Comment #47633604
Even at the idea level, making a game is not as easy as it sounds. Even with the tech that could execute your idea to production quality, most would not produce ideas that are fun …
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Comment #47511478
Yeah, I think I heard about that. Within certain domains it is certainly a useful tool. I would say things like online search are much nicer now (in that asking an AI is equivalent…
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Comment #47509602
And we've come full circle, haha.
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Comment #47509447
It's starting to really look like the AI effect. It might be coincidence but I've noticed a lot more downtime and bad software lately. The last Nvidia drivers gave me a blue screen…
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Comment #47509368
People sure don't care about it anymore and it coincided with rise of AI. There's barely any mention of climate change compared to 5+ years ago. I really think this is all about ho…
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Comment #47056111
Watch this be a bug added by some AI agent.
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Comment #46729596
This is awesome overall. A valiant attempt at using AI to create something real. My number one criticism with AI demos is that they are too simple and have too much flexibility to …
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Comment #46712634
Is he feeling guilty for basically throwing global climate change out the window? The issue was singlehandedly swept under the rug by AI.
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Comment #46696862
Anything above a simple app and it becomes a tradeoff that needs to be carefully tuned so that you get the most out of it and it doesn't end up being a waste of time. For many use …
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Comment #46696782
Right, it has a lot of uses. As a tool it has been transformative on many levels. The question is whether it can actually multiply productivity across the board for any domain and …