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prb

HN member
Joined
Fri, Feb 23, 2007, 7:42 AM UTC
HN karma
6
Public activity
7 items

About prb

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Recent public activity

  1. comment
    Comment #45689755

    I did write the spec first — data model, algorithm, etc. That may have helped the agents get traction.

  2. comment
    Comment #45686367

    It's getting crowded down here in the rabbithole... One more to peek at: https://github.com/prb/pips-solver/blob/main/README.md

  3. comment
    Comment #45686176

    Just for grins, I ran stats on most (but not all of the puzzles): • Solution Counts Overview - Processed all 183 stored puzzles (61 dates × 3 difficulties) via target/ release/coun…

  4. comment
    Comment #45682563

    > My guess is that if I changed the way the solve functions picks the square to start with it could greatly change the time. Right now it just takes the first open square found sca…

  5. comment
    Comment #45682152

    So much fun. I'm not sure if the game is more fun or writing a solver for the game is more fun... Here's my entry written in Rust from a spec in Markdown — executed as an initial A…

  6. comment
    Comment #1393662

    When I did experiments with RoR versus Haskell via FCGI, Haskell had around a two orders of magnitude performance advantage under load and only required a single OS process.

  7. comment
    Comment #812251

    How about "dbNG" for next-generation database?