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praeclarum

HN member
Joined
Wed, Aug 15, 2007, 5:58 AM UTC
HN karma
300
Public activity
109 items

About praeclarum

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Recent public activity

  1. comment
    Comment #36009409

    Yes that syntax works right now.

  2. comment
    Comment #36008699

    Yeah I think I’ll reduce the accuracy requirement for some transcendental functions since GPUs seem all over the place.

  3. comment
    Comment #36008691

    Please do. I have a few test machines but cannot match the variety of hardware out there.

  4. comment
    Comment #36008685

    Sorry Safari does not support WebGPU yet. Please join me in writing to Apple and requesting it.

  5. comment
    Comment #36008683

    Yeah this is the trick. You need to maximize the use of workgroup parallelism and also lay things out in memory for those kernels to access efficiently. It’s a bit of a balancing a…

  6. comment
    Comment #36008674

    Yeah so the thing is WebGPU doesn’t correctly support IEEE floating point. Particularly, 0 is often substituted for +-Inf and NaN. See section 14.6 of the spec. https://www.w3.org/…

  7. comment
    Comment #36008643

    Those are niceties and can be implemented with some small hacks. Most big nets do very little slicing. Lots of dimension permutations (transpose, reshape, and friends) but less sli…

  8. comment
    Comment #36008637

    I’m of the same opinion. While I think I will keep the standard parameter order from torch, I will include the options overload to give all the benefits you describe.

  9. comment
    Comment #35998956

    I've been working on a WebGPU optimized inference and autograd library with an API that matches PyTorch. The goal is to reach CUDA speeds in the browser. Many kernels have been imp…

  10. story
  11. story
    Show HN: Neural Network Translation Running in the Browser with Transformers-JS

    I wrote a javascript library that lets you run modern transformer neural networks from Hugging Face in the browser. It works on mobile browsers, desktop browsers, pretty much every…

  12. comment
    Comment #26109281

    It’s open source and I have successfully compiled and ran it on my own machine. So I do not fear it going away. The biggest risk is it could not be updated at some point. But, agai…

  13. comment
    Comment #26102535

    I owe the iCircuit community vacuum tubes. I've been promising them for some 10 years now. My hesitance has mostly been my inability to verify the simulations. I prefer to have phy…

  14. comment
    Comment #26102500

    Nailed it. I started iOS development using Obj-C++ but switched to C# after a couple years because of my familiarity and comfort in that ecosystem. At this point I've used it for 1…

  15. comment
    Comment #26102381

    There is tons of TPL (Task Parallel Library, async and await), I was just trying to keep the blog simple. Once you have thread-safe primitives, you can build higher level abstracti…

  16. comment
    Comment #25978960

    What you call gaming, I call working around the government’s idiotic visa requirements.

  17. comment
    Comment #12051684

    This is a priority for the next update - git just ended up being a lot of work and got cut for the initial release.

  18. comment
    Comment #12050760

    Yes three is absolutely a toggle switch. C# and F# are mostly tolerant of this style of programming. But if you like writing "while" and "for" loops then the eager execution can re…

  19. comment
    Comment #12050736

    At least on an iPad Pro, I have found the split view with Safari docked to the right to be very adequate (actually, good) as the app contains lots of links to online docs.

  20. comment
    Comment #12050727

    I worked hard to make sure F# got equal support to C# - semantic highlighting, code completion, all that. The only real difference is the F# builds are a bit slower than C#.

  21. comment
    Comment #12050716

    If you develop a cool app and want to distribute it on the App Store, then you will indeed have to transfer it to a Mac and recompile it there using Xamarin's free product. This is…

  22. story
  23. comment
    Comment #9029849

    The truth is they are essentially the same. I just draw the distinction because porting apps between them isn't always automatic.

  24. comment
    Comment #9029144

    Windows RT (aka Metro, aka Store Apps). It's a model based on WPF but not fully compliant - it took in lessons learned form Silverlight. Call it WPFlight.

  25. comment
    Comment #9029044

    Sorry - I have a very client-side/consumer facing attitude and these low level debuggers just don't matter. But I acknowledge that it's certainly useful in the scenario you outline…