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ppenenko

HN member
Joined
Sat, Mar 23, 2024, 8:23 PM UTC
HN karma
27
Public activity
9 items

About ppenenko

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Recent public activity

  1. comment
    Comment #43861704

    I commiserate with your frustration with developers writing things suboptimally all too often. However, I disagree with the assumption that it's a JS/Python vs C issue. Example: wh…

  2. story
  3. comment
    Comment #41420718

    I got to speak about my Python-based GPU EDSL https://github.com/ppenenko/metashade at the Academy Software Foundation Open Source Days 2024 ( https://opensourcedays2024.sched.com/…

  4. story
  5. comment
    Comment #40151062

    Thanks! Multiple targets is definitely the plan, and GLSL is my next priority. Metashade can currently generate HLSL for the DX12 version of https://github.com/ppenenko/glTFSample/…

  6. comment
    Comment #40139204

    Agreed that the ability to just run on the CPU is valuable. Metashade doesn't support that yet and its codegen syntax doesn't look like regular Python code (everything codegen-rela…

  7. comment
    Comment #40134227

    No, I don't believe Jinja would suffice. For starters, how would you abstract out the syntax differences between, say, HLSL and WGSL? Jinja's approach seems to be taking the syntax…

  8. comment
    Comment #40134051

    Cheers Thomas!

  9. story
    Show HN: Metashade – a Pythonic GPU shading/compute EDSL

    Superficially, it may look similar to Nvidia's Warp or OpenAI's Triton, but instead of transpiling a subset of Python to the target language, it implements dynamic codegen in pure …