Viewing profile — ppenenko
ppenenko
HN member- Joined
- Sat, Mar 23, 2024, 8:23 PM UTC
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About ppenenko
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Comment #43861704
I commiserate with your frustration with developers writing things suboptimally all too often. However, I disagree with the assumption that it's a JS/Python vs C issue. Example: wh…
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Comment #41420718
I got to speak about my Python-based GPU EDSL https://github.com/ppenenko/metashade at the Academy Software Foundation Open Source Days 2024 ( https://opensourcedays2024.sched.com/…
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Comment #40151062
Thanks! Multiple targets is definitely the plan, and GLSL is my next priority. Metashade can currently generate HLSL for the DX12 version of https://github.com/ppenenko/glTFSample/…
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Comment #40139204
Agreed that the ability to just run on the CPU is valuable. Metashade doesn't support that yet and its codegen syntax doesn't look like regular Python code (everything codegen-rela…
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Comment #40134227
No, I don't believe Jinja would suffice. For starters, how would you abstract out the syntax differences between, say, HLSL and WGSL? Jinja's approach seems to be taking the syntax…
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Comment #40134051
Cheers Thomas!
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Show HN: Metashade – a Pythonic GPU shading/compute EDSL
Superficially, it may look similar to Nvidia's Warp or OpenAI's Triton, but instead of transpiling a subset of Python to the target language, it implements dynamic codegen in pure …