Viewing profile — poolio
poolio
HN member- Joined
- Tue, Jun 02, 2015, 7:10 AM UTC
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About poolio
Recent public activity
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Comment #33032648
should work, and there are tons of new differentiable mesh and volumetric representations to try!
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Comment #33032632
Aha thank you, this is helpful. Agreed there is much research needed to get this working but hopefully not too far off: https://twitter.com/kkpatain/status/1575758085821706240
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Comment #33032568
Great question! Our team has been working on text-to-3d for ~1.5 years starting with https://ajayj.com/dreamfields . We had hoped that we could swap the contrastive CLIP model in D…
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Comment #33032244
it's a good idea :)
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Comment #33031635
With smooth enough geometry converting NeRFs to meshes with marching cubes works pretty well. Would you say the topology of meshes on our website are still too incoherent for riggi…
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Comment #33030613
not yet, but see the appendix of the paper for pseudocode. the core update step from the diffusion model that powers dreamfusion is surprisingly simple and easy to implement.
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Comment #33030237
hi folks, ben p from the dreamfusion paper here. happy to answer qs for the next ~hour!
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Comment #33030149
I think you're both right! It is incredible that the 2D model knows enough about the visual world to produce many objects from all angles, but the 3D model is essential for gluing …
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Comment #33029773
directly training a NeRF on a single image is a terribly unconstrained problem that would lead to a volume that looks bad when the viewpoint changes. the gist of render + use diffu…
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Comment #33028773
yep our fixed strategy for view-dependent prompting is silly and there is tons of room for improvement!
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Comment #33028765
just seems to work when the 3D model is simple and smooth
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Comment #33028124
Yes, this is often a problem. We use view-dependent prompts (e.g. "cat wearing sunglasses, back view") but the pretrained 2D model often does not do a good job of interpreting non-…
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Comment #33028103
Co-author here - we were also surprised :) The breadth of knowledge of the visual world embedded in these 2D models and what they unlock is astounding.