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Viewing profile — pmhpereira

pmhpereira

HN member
Joined
Mon, Jun 25, 2012, 11:35 PM UTC
HN karma
65
Public activity
26 items

About pmhpereira

No profile information was provided.

Recent public activity

  1. comment
    Comment #49162779

    Hey! I also submitted the form. I spent the last few years working on many of the same challenges, although unfortunately the startup I was with didn’t make it. I'd love to hear ho…

  2. comment
    Comment #49162637

    Location: Portugal / Europe Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California. Willing to relocate: No Technologies: Rust, C++…

  3. comment
    Comment #48750519

    Location: Portugal / Europe Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California. Willing to relocate: No Technologies: Rust, C++…

  4. comment
    Comment #48362369

    Location: Europe Remote: Yes, with proven experience working with teams from timezones between Thailand to San Francisco, CA. Willing to relocate: No Technologies: Rust, C++, C#, O…

  5. comment
    Comment #47981510

    Location: Europe Remote: Yes, with proven experience working with teams from Thailand to San Francisco, CA. Willing to relocate: No Résumé/CV: https://pmhpereira.github.io/resume E…

  6. comment
    Comment #46940891

    Appreciate it!

  7. comment
    Comment #46940837

    https://getchaotic.com/ A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-na…

  8. comment
    Comment #41026633

    Probably signed distance fields (SDF).

  9. comment
    Comment #32408949

    The code has finally been made public. Context: https://news.ycombinator.com/item?id=32367979

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    Comment #31215450

    I started practicing Game Development (again). I haven't done it since I finished my college degree, because I was never able to find a job in the area. I started making one-game-a…

  12. comment
    Comment #30942587

    I recently started a blog about learning game development from scratch: https://dudezord.github.io/ I'll make one game a month, while trying to focus on learning the several discip…

  13. comment
    Comment #27062162

    Discussion from yesterday: https://news.ycombinator.com/item?id=27052038

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  16. comment
    Comment #25832755

    It's called Luminance Contrast: https://stackoverflow.com/a/36888120

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  19. comment
    Comment #23561940

    It certainly could be an option, but that would require a major change company-wide. This is more related to my personal distaste on how it affects my productivity and my team's. O…

  20. story
    Ask HN: Git Branching for Continuous Delivery

    Hi HN, At my company, we have small teams up to 4 people. Each team is responsible for its own product and libraries. Libraries are shared using NuGet packages, created every merge…

  21. comment
    Comment #21377497

    a = b ?: c; if b is not nil, then a = b else a = c

  22. comment
    Comment #18654183

    > Can someone elaborate on the meaning / significance of E1M4B and E1M8B ? Those were the last two levels created by John Romero, more than 20 years after the original launch of th…

  23. comment
    Comment #11533648

    git bisect? https://git-scm.com/docs/git-bisect

  24. comment
    Comment #9797619

    Last submission was 2 days ago... https://news.ycombinator.com/item?id=9787328

  25. comment
    Comment #9778237

    As a Windows user, I'm jealous this is for Mac only. Great work @pointum! Does anyone know a similar tool for Windows 7/8?