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pixelhorse

HN member
Joined
Thu, Sep 12, 2019, 7:17 PM UTC
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37
Public activity
11 items

About pixelhorse

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Recent public activity

  1. comment
    Comment #25330806

    > Have you tried writing a Win32 app? Yes, and I still would prefer that over Android. There are some ugly parts, especially if you're not used to writing C, but it predates Androi…

  2. comment
    Comment #25279621

    There is no better term for it and rasterization is a good term. In rasterization, the raster plays a crucial role at every step of the process. The detection of overlapping object…

  3. comment
    Comment #23898121

    Most hand drawn animation wont't actually vectorize well, especially the ones from the hand drawn era, where every cel is a real painting: https://caseantiques.com/item/lot-738-the…

  4. comment
    Comment #23880037

    That's not possible, because the situation we have today is that proprietary APIs (D3D, Metal, CUDA) are pretty stable, whereas open APIs (OpenGL, Vulkan, OpenCL) are buggy or unsu…

  5. comment
    Comment #23731195

    They did publish a video on how it works, but I can't find it right now. The inputs are similar: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/n... In contrast to DLSS…

  6. comment
    Comment #23705938

    Delightful!

  7. comment
    Comment #23705932

    > Is it a real time ray tracer doing the rendering? With these shapes, this can be solved analytically with the equations shown. If this was raytracing, you'd need a lot of rays fo…

  8. comment
    Comment #23494120

    A few years ago, I managed to build XRDP with RemoteFX enabled. This was the smoothest remote desktop I have ever experienced. I couldn't replicate it a while later after an OS upg…

  9. comment
    Comment #21121250

    AMD is great when it comes to raw compute power for the money. However, AMD has a history of shipping poor OpenCL drivers, so everyone just went with what actually worked - NVIDIA.…

  10. comment
    Comment #21037980

    > as an example point, the Go garbage collector clears heaps of 18gb in sub-millisecond latencies. The trick here is to double the heap size, which would be completely unacceptable…

  11. comment
    Comment #20955359

    Yes, thanks Apple. Vulkan is rather awful to use, compared to D3D12 and especially compared to Metal. Metal, in my opinion, strikes the best balance between performance and low-lev…