Viewing profile — pixelhorse
pixelhorse
HN member- Joined
- Thu, Sep 12, 2019, 7:17 PM UTC
- HN karma
- 37
- Public activity
- 11 items
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About pixelhorse
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Recent public activity
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Comment #25330806
> Have you tried writing a Win32 app? Yes, and I still would prefer that over Android. There are some ugly parts, especially if you're not used to writing C, but it predates Androi…
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Comment #25279621
There is no better term for it and rasterization is a good term. In rasterization, the raster plays a crucial role at every step of the process. The detection of overlapping object…
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Comment #23898121
Most hand drawn animation wont't actually vectorize well, especially the ones from the hand drawn era, where every cel is a real painting: https://caseantiques.com/item/lot-738-the…
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Comment #23880037
That's not possible, because the situation we have today is that proprietary APIs (D3D, Metal, CUDA) are pretty stable, whereas open APIs (OpenGL, Vulkan, OpenCL) are buggy or unsu…
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Comment #23731195
They did publish a video on how it works, but I can't find it right now. The inputs are similar: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/n... In contrast to DLSS…
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Comment #23705938
Delightful!
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Comment #23705932
> Is it a real time ray tracer doing the rendering? With these shapes, this can be solved analytically with the equations shown. If this was raytracing, you'd need a lot of rays fo…
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Comment #23494120
A few years ago, I managed to build XRDP with RemoteFX enabled. This was the smoothest remote desktop I have ever experienced. I couldn't replicate it a while later after an OS upg…
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Comment #21121250
AMD is great when it comes to raw compute power for the money. However, AMD has a history of shipping poor OpenCL drivers, so everyone just went with what actually worked - NVIDIA.…
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Comment #21037980
> as an example point, the Go garbage collector clears heaps of 18gb in sub-millisecond latencies. The trick here is to double the heap size, which would be completely unacceptable…
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Comment #20955359
Yes, thanks Apple. Vulkan is rather awful to use, compared to D3D12 and especially compared to Metal. Metal, in my opinion, strikes the best balance between performance and low-lev…