Viewing profile — pippy360
pippy360
HN member- Joined
- Tue, Aug 08, 2017, 9:34 PM UTC
- HN karma
- 85
- Public activity
- 22 items
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About pippy360
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Recent public activity
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Comment #49012216
The thing that got me back into pirating is having to pay extra for 4k. When every bit of extra enjoyment is taxed it just kills my joy. Like a lot of people in this thread I reall…
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Comment #47874838
Do you have a good/entertaining source for this? I'd love to read (or watch/listen) more about it
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Comment #47683655
I really enjoyed this deep dive on how far video games have come. Also with ~900 views this video is likely to be buried too quickly for the HN crowd to see it otherwise.
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Comment #45907610
That was a very higher quality YT video. It's clearly written by someone who knows when they're talking about even though it's mostly non-technical
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Comment #45893933
yes! couldn't agree more with your long post. Especially this part: "(This is exacerbated when components of the automation require internal-only tooling—the poor data scientist no…
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Comment #45707527
Sorry to pile on but, the google sign on also turned me away. I have a google account and usually use it to sign up for sites I'm interested in but when it's used to gate content t…
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Comment #38846542
It looks great. Quick question: Can i search through my entries? And is there any plans to use semantic/embedded vector search?
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Show HN: An Attempt to Improve Reverse Image Search
Hey guys, This is a demo of a bit of research I did that didn’t really go anywhere but I thought it was interesting so I made a demo out of it. I wanted to improve reverse image se…
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Comment #33762991
Archviz (architecture visualization) is very good for this. Just search “ue5 archviz“ on YouTube
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Comment #32692516
Can you comment on how difficult this was? and how much time it took? I've thought about doing something similar with some open source games but have just never had the time. The w…
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Comment #14979497
I think for handling truly/non-affine arbitrary transformations we will have to resort to ML. Then we could have matching very similar to how humans do it (where we really don't ca…
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Comment #14979454
It would be great if I could remove overlapping triangles then I would have near linear growth of triangles for larger images. But it's very hard to come up with a technique which …
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Comment #14979406
possibly, I'm not sure what implementation you have in mind? I find it's the combination of a poor keypoint finder, noise and needing to be able to match partial images is the prob…
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Comment #14979247
>Why are we transforming the triangles to equilateral triangles? This is so that the extracted image fragments/triangles are always very similar and so have an extremely similar ha…
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Comment #14978201
Unfortunately it needs a huge amount of work to be production ready. I'd love to see it wrapped up in python though and I'll be continuing to work on it. The main issue you will ru…
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Comment #14978160
>The big problem is, a moderately complex image can yield n³ triangles This is a big problem I have been facing. You will notice that all the images I use in my c++ demos are small…
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Comment #14978085
>I was wondering, how did you determine your criteria for matching Yeah, the query image is broken into a number of fragments and then the hash of each fragment/triangle is checked…
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Comment #14977981
Hey guys, I'm the guy who made this. Let me know if anything isn't clear or if you have any questions. *I developed this after I saw how poor google (and any other reverse image se…
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