Viewing profile — pinkmoonx
pinkmoonx
HN member- Joined
- Tue, Aug 11, 2026, 10:22 PM UTC
- HN karma
- 6
- Public activity
- 15 items
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About pinkmoonx
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Recent public activity
- story
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Comment #49270571
[flagged]
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Comment #49270544
Yep now llama.cpp is copying Ollama
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Comment #49270529
VERY
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Comment #49270515
Ok and now llama.cpp is copying Ollama Innovation and competition are good things
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Comment #49270504
Nah Ollama is way more friendly to use, glad they forked it. Love having options
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Comment #49270486
I wish you people would go away. Want people to use yours? Make it better
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Comment #49270423
Play old JRPGs for more modern/conversational
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Comment #49270370
How interesting is it that in the same way the human brain unconsciously does calculus and linear algebra, but struggles in the conscious space (we have to go learn it, it’s not ea…
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Comment #49270343
The downvoter doesn’t realize the extent AI “fills” the asset with vertices - downvoting out of ignorance/lack of experience
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Comment #49270308
[flagged]
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Comment #49266047
Never had success decimating in Blender. It’s WAY too many vertices. Unusably huge. Decimating ends up ruining the look of the model to get it down to a game ready size. Even a sim…
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Comment #49266029
Side tangent: Smart Poly is often a paid feature, but you used to be able to steal it for free. Because in order to preview it, you download the GLB in the Network tab. Some 3D AI …
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Comment #49265949
Yeah any game ready asset has to be low poly. Even if it has 4k textures the polygon (vertex) count must be low to do anything meaningful (raycast, load many models). Usually a com…
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Comment #49265927
That’s exactly how I’ve used tools like Tripo and Meshy. Use any image generation tool (or any image) and have a multimodal LLM like Gemini extract individual parts of the image “i…