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pinkmoonx

HN member
Joined
Tue, Aug 11, 2026, 10:22 PM UTC
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Public activity
15 items

About pinkmoonx

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Recent public activity

  1. story
  2. comment
    Comment #49270571

    [flagged]

  3. comment
    Comment #49270544

    Yep now llama.cpp is copying Ollama

  4. comment
  5. comment
    Comment #49270515

    Ok and now llama.cpp is copying Ollama Innovation and competition are good things

  6. comment
    Comment #49270504

    Nah Ollama is way more friendly to use, glad they forked it. Love having options

  7. comment
    Comment #49270486

    I wish you people would go away. Want people to use yours? Make it better

  8. comment
    Comment #49270423

    Play old JRPGs for more modern/conversational

  9. comment
    Comment #49270370

    How interesting is it that in the same way the human brain unconsciously does calculus and linear algebra, but struggles in the conscious space (we have to go learn it, it’s not ea…

  10. comment
    Comment #49270343

    The downvoter doesn’t realize the extent AI “fills” the asset with vertices - downvoting out of ignorance/lack of experience

  11. comment
    Comment #49270308

    [flagged]

  12. comment
    Comment #49266047

    Never had success decimating in Blender. It’s WAY too many vertices. Unusably huge. Decimating ends up ruining the look of the model to get it down to a game ready size. Even a sim…

  13. comment
    Comment #49266029

    Side tangent: Smart Poly is often a paid feature, but you used to be able to steal it for free. Because in order to preview it, you download the GLB in the Network tab. Some 3D AI …

  14. comment
    Comment #49265949

    Yeah any game ready asset has to be low poly. Even if it has 4k textures the polygon (vertex) count must be low to do anything meaningful (raycast, load many models). Usually a com…

  15. comment
    Comment #49265927

    That’s exactly how I’ve used tools like Tripo and Meshy. Use any image generation tool (or any image) and have a multimodal LLM like Gemini extract individual parts of the image “i…