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Viewing profile — phreezie

phreezie

HN member
Joined
Tue, Dec 03, 2019, 3:54 PM UTC
HN karma
113
Public activity
29 items

About phreezie

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Recent public activity

  1. comment
    Comment #46295615

    I would argue that with photography, only the tooling changed but the craft remained, while with AI the craft completely transforms in something else, in which I'm just not interes…

  2. comment
    Comment #46290471

    > Does it matter? Like how does it matter? Yes, it matters to me because art is something deeply human, and I don't want to consume art made by a machine. It doesn't matter if it's…

  3. comment
    Comment #38164338

    Hey, I'm building a next gen virtual pinball simulator!

  4. comment
    Comment #37939441

    I'll post an update to VPU in a few weeks!

  5. comment
    Comment #37935080

    If you're in for a deep dive into this "underground" community, I've co-authored an article about it last year. https://www.thisweekinpinball.com/a-peek-into-the-digital-cr...

  6. comment
    Comment #37934962

    Yes, I also have a Tilt Five kit, which is awesome. We're still doing lots of work on the core parts though, so these things will come later.

  7. comment
    Comment #37934941

    Yes, Volley was a nice project because one of the dev team has one at home, so we got ultra detailed assets. It was also a great use case to test Visual Scripting. But before we di…

  8. comment
    Comment #37934915

    Yes. But at the end of the day, this is a hobby, and Unity is an awesome engine to work with. I'm following Godot more closely than ever, but too much effort to still be able to ca…

  9. comment
    Comment #37934148

    Absolutely, that's the main goal. I've built my cabinet over 10 years ago, so testing is assured. ;)

  10. comment
    Comment #37919512

    We're working on something like that using Unity[1]. It's nice, because contrarily to the commercial platforms, we don't need to support low-end devices like the switch. And yes, t…

  11. comment
    Comment #37585145

    Aw, thanks :) TBH I just started looking into it, together with a few other developers from the community. I'll post something at the usual place as soon as we know more.

  12. comment
    Comment #37584340

    Yes, we're targeting all the desktop platforms, i.e. Windows, Linux and macOS. But thanks to recent efforts, VPX also runs on Linux now! It's on the standalone branch[1], under act…

  13. comment
    Comment #37583681

    Oh, and if you don't know where to start, check this out: http://mjrnet.org/pinscape/BuildGuideV2/BuildGuide.php

  14. comment
    Comment #37583620

    It depends on the effort you want to put in, and the tables you want to play. VPX has the largest table collection, and the good ones play very well. But there is also Pinball FX w…

  15. comment
    Comment #37583337

    If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1]. However, given the current drama around Unity, we're curr…

  16. comment
    Comment #36645299

    If you're interested in how XPBD works, I can highly recommend the YouTube series of one of the authors who wrote the paper, Matthias Müller: https://www.youtube.com/c/TenMinutePhy…

  17. comment
    Comment #36006694

    Thanks! :) I still want to bring vpx-js to a level where people can actually play a WPC table in the browser. That'd be really awesome and hasn't been done yet, at least not that I…

  18. comment
    Comment #35972111

    Hey, I didn't know somebody was actually using vpx-js. That's awesome!

  19. comment
    Comment #33925828

    Matthias' work was also featured in Two Minute Papers here: https://www.youtube.com/watch?v=F0QwAhUnpr4

  20. comment
    Comment #33264135

    Yes, definitely. I did some tests with my headset, and while a few usability and performance issues need to be resolved, it looks incredible, specially the reflections.

  21. comment
    Comment #33263309

    Thanks! :) What we're doing is adding adjustable randomness to the collision resolvers, which results in more or less control over where the ball goes. You can also adjust many par…

  22. comment
    Comment #33260730

    Yes! Our CI builds for Windows, Linux and MacOS.

  23. comment
    Comment #33260177

    Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's ta…

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  25. comment
    Comment #30791219

    I think what you're missing is that this discussion is not about the legal consequences of these individuals, but about ethical decisions that will have a negative impact on the ec…