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peterept

HN member
Joined
Fri, Jun 26, 2015, 12:57 AM UTC
HN karma
52
Public activity
22 items

About peterept

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Recent public activity

  1. comment
    Comment #47227126

    This is great. But when I read the headline I was kind of hoping it might be a home arcade machine that also let me watch other people playing (ala’twitch) but then also allow me t…

  2. comment
    Comment #45690504

    Oh yes at the time I ordered a sheet but it didn’t align with my display panel. I should try that again.

  3. comment
    Comment #45690290

    I got excited about this a few years ago when I was into digital pinball. I built an open source project called Phonemote using an iPhone to track eyes and relay telemetry over WiF…

  4. comment
    Comment #40008145

    Back in the day of LAN parties Descent was our favorite game.

  5. comment
    Comment #38629452

    Auto-pilot is not on all Teslas as it was a paid upgrade til mid-2019. My M3 does not have auto-pilot!

  6. comment
    Comment #35075307

    To avoid memory allocations, and if you can modify the source string in place, then an alternative is to return std::vector and modify the string to replace the separators with '\0…

  7. comment
    Comment #34350690

    Cardboard SDK is already stereo vision. Looking at tech specs there is no touch controls. Input is either by using CV hand tracking or sending motion controls from an Apple Watch. …

  8. comment
    Comment #34349344

    Wouldn’t the SDK be the same as Google Cardboard but disabling the distortion and mirroring the output? Use ARKit/ARCore for tracking. A few lines of code and you are all set.

  9. comment
    Comment #34349163

    Not a very original or clever form factor. At least design it more like the Mira Prism ( https://www.mirareality.com/ ) where the phone position is closer to your head and have a l…

  10. comment
    Comment #33965337

    Same happened to me!

  11. comment
    Comment #31706248

    I developed NewtFTP because wireless cards were just starting to appear, the PM100D cellular cards and the early 802.11 WiFi. FTP was the most popular way at that time to distribut…

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  13. comment
    Comment #20833136

    I was worried about that too - because I loved the (apparent) simplicity of using Apple maps from my phone... until I actually got the Tesla and found voice navigation is way easie…

  14. comment
    Comment #18879699

    I run a multiplayer VR team platform where we run a copy of Unity3d on the linux cloud server and load the the same Unity Asset Bundle on the server as the clients ("The current wo…

  15. story
  16. comment
    Comment #17780823

    Have to give it to Apple for acknowledging the difficulty in writing responsive (as in no lockups) applications and designing multiple developer framework solutions to solve it (Gr…

  17. comment
    Comment #16842020

    I liked in particular adding a short "cooling off" period for a group to break and relax before coming back to make a decision.

  18. comment
    Comment #16685489

    I don't know much about the logic used in self-driving cars - but I do wonder how they will handle roundabouts. We have a lot of them here (Australia) and you have to give way to a…

  19. comment
    Comment #14743497

    And here's one I made to actually have a test drive as well: https://youtu.be/LKgJk7DdyuY

  20. comment
    Comment #10978820

    If you are going with a visual piece of tape, then you could replace the arduino with a simple mobile app that recognised the tape via camera and transmits speed via UDP to the app…

  21. comment
    Comment #9913936

    And as you mention VR, the Amiga powered the first generation of Virtuality SU1000 & SD1000 arcade machines!

  22. comment
    Comment #9781929

    > Unity provides no way to immediately view full-screen unless you actually build a standalone OS X or Android app every time. This has finally been resolved since Unity 5.1.0p1 (1…