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payasr

HN member
Joined
Mon, Apr 23, 2018, 6:07 AM UTC
HN karma
253
Public activity
28 items

About payasr

I study the problems around finding 'good' paths in geospatial networks | CSE PhD student @UCRiverside

Recent public activity

  1. comment
    Comment #38851924

    Those seem a little outdated, there has been a ton of work since then :) A bit more updated reference is https://arxiv.org/pdf/1504.05140.pdf , and http://www.sommer.jp/spq-survey.…

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    Ask HN: Books on Personal Project Management?

    How do you manage your personal projects? Are there any books or software that help?

  12. comment
    Comment #22864133

    Camille Fournier gave an interesting talk on this a few years ago... I think it's worth a watch. https://www.youtube.com/watch?v=sc8sc-ELMhA

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  15. comment
    Comment #22219965

    I enjoyed reading that, thank you!

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    Comment #21297632

    I know of SOTA and SPOTAR.. thanks! :)

  18. comment
    Comment #21297604

    HD is independent of r. And it's not the minimal set of vertices that must be visited.. it is the smallest set of which at least one must be visited. Another good explanation of HD…

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    Comment #21297549

    Also, there's some recent work on similar metrics, if you are interested. Do check out ( https://arxiv.org/abs/1609.00512 ) and Sabine Storandt's work on how route planning algorit…

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    Comment #21297533

    There are some excellent ready-to-use libraries too, if you don't want to code everything yourself. Please see the following gist for a list: https://gist.github.com/PayasR/bc46af9…

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    Comment #21297526

    Thanks Steve!

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    Comment #21297521

    Sure! That is a classic paper, I didn't know there was a video too. Let me try: Highway Dimension- Say we are given a bidirectional graph G and a radius r. Now take a vertex v, and…

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    Comment #21297175

    The freedom to think abstractly and not in terms of everything-is-on-fire-all-the-time is absolutely the best thing about being a graduate student :)

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    Comment #21297147

    I've been thinking about writing a blog series on route planning algorithms if there is enough interest.. let me know if anyone wants it lol?

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    Comment #21296972

    There's a _lot_ of work on hierarchical route planning in games. I don't mean to put down the developers or anything, and I'm so glad all of this works, but there are plenty of ide…