Viewing profile — oyachai
oyachai
HN member- Joined
- Tue, Feb 25, 2014, 4:44 PM UTC
- HN karma
- 106
- Public activity
- 13 items
- HN profile
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About oyachai
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Recent public activity
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Comment #8022245
Most definitely... not. Well, since Harvest Golem is not yet implemented, the subtle nuances are beyond the scope anyways. It's something I will have to go through to get it right …
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Comment #8021805
I think it's not a problem... This is not a playable clone of the game. It's purely for deck analysis, kind of like how SimulationCraft is a DPS simulation and analysis tool for Wo…
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Comment #8021536
I'm a sucker for AI and Hearthstone too :) I'd love any contribution and collaboration!
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Comment #8021520
HearthSim is designed purely as a AI vs AI game simulation tool. It's not a "playable" Hearthstone clone. In the examples on my blog, I usually run 40,000 simulated games per data …
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Comment #8021483
I'm not affiliated with those guys, but the project definitely looks interesting!
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Comment #8021232
I have informally looked at what the AI does. Turns out, as far as I can see, the AI does a pretty good job... with a BIG CAVEAT. The decks that I have used so far consist solely o…
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Comment #8021203
The event/listener paradigm is an interesting way of going about this, and I considered doing it that way at the beginning. But, after some thinking and experimenting, I found the …
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Comment #8021173
A lot of the cards are more or less automatically generated in the sense that they don't actually extend any functionality of the parent class. Variations in the special effects ("…
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Comment #8020313
Simulation speed is of primary concern here (though javascript isn't too shabby)! I actually have a C++ version too, but I thought Java might be more accessible to more people...
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Comment #8020273
Good suggestion, let me think about that.
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Comment #8020255
That might be true. The advantage that The Coin gives you is highly dependent on the deck that you have. In that particular deck that I used in the simulations, the advantage is ra…
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Comment #8020242
Yep, I'm up to about 100 cards at this time, working on the basic cards first. Besides the cards, there needs to be more work on the AI modeling... currently, it won't handle any c…
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