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Viewing profile — owalt

owalt

HN member
Joined
Thu, Jan 07, 2021, 9:11 PM UTC
HN karma
95
Public activity
28 items

About owalt

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Recent public activity

  1. comment
    Comment #46927968

    They're saying the naive implementation was more than 150 lines of C code (300-450 bytes), i.e. too big.

  2. comment
    Comment #46091323

    No, it is correct. The integral is with respect to x, and the ordinary/partial derivatives are with respect to t. Written out fully, the derivative computation is d/dt (x^t - 1)/ln…

  3. comment
    Comment #41105369

    I'm not quite sure whether you're asking for an explanation or whether you're simply making the observation that this is often omitted from the discussion. Either way I think it's …

  4. comment
    Comment #37416217

    Yes, for instance ...101010 (the pattern 10 repeated infinitely) isn't an integer. It's maybe easier to think of the argument as working on sequences: From a sequence (x_0, x_1, x_…

  5. comment
    Comment #37415441

    I don't quite understand your main concern, but it seems others did and have answered. To elaborate on why Cantor's argument doesn't go through for the integers: Assume you had a l…

  6. comment
    Comment #37127041

    This does not – according to what I can see from the code and comments – implement the case of algebraic extensions. As someone only really familiar with the implementation of the …

  7. comment
    Comment #37038042

    That's incredibly cool looking!

  8. comment
    Comment #37022097

    Indeed. As someone who (in the past) struggled a lot with eating, fasting would not have been a solution - it was the entire problem! This is the first cookbook I've read that seem…

  9. comment
    Comment #36728719

    To be fair to the author (and I know this is by no means obvious context coming into the video), his channel blew up shortly before this video. His previous audience consisted of p…

  10. comment
    Comment #36687185

    > Ah, matrices! Does * mean dot product, cross product, or the usually less useful matrix multiplication? Ooh, or maybe you should you use . for dot! How clever that would be! Why …

  11. comment
    Comment #36528431

    I do my current work (embedded) on an architecture with the following properties: - 8-bit bytes - 16-bit aligned accesses to 32-bit types - 32-bit aligned accesses to 64-bit types.…

  12. comment
    Comment #36461453

    From the article: > Normally, I would probably not make these member functions, but since The Witness is a more C++-ish codebase than my own, I thought it was more consistent with …

  13. comment
    Comment #35125899

    I work on a For us the day will come where we atone for our sins and have to again put off feature updates for months of RAM optimization. But in the PC/server/mobile space, that d…

  14. comment
    Comment #34919136

    Most people have no idea how to detect basic non-blatant cheats. Even simple low-FoV aimbots sneak past the vast majority of players. Good enough cheats are virtually undetectable …

  15. comment
    Comment #34163799

    Short version of the difference: Safety = This shouldn't cause harm. Security = This should be hard to hack.

  16. comment
    Comment #34163635

    It's worth noting that ISO 26262 is mostly concerned with preventing faults due to system failure, e.g. spurious hardware faults, hardware degradation over time, etc. As an example…

  17. comment
    Comment #32270280

    Primarily a Windows user here (though not really by choice) and I guess I'll bite - what does it matter what people put on the Desktop? Are there any security implications of not k…

  18. comment
    Comment #32203311

    Honestly I'm usually very wary of additions to C, as one of its greatest strengths (to me) is how rather straightforward it is as a language in terms of conceptual simplicity. Ther…

  19. comment
    Comment #31234568

    Worth noting that the Devil's algorithm is not a sequence of turns you repeat over and over, but one that takes you through every possible cube state. You "abort" it partway throug…

  20. comment
    Comment #31176201

    None of this is really worth obsessing over I think, but one point in favor of imperative is it tends to also be the tersest phrasing, which is convenient if you're also aiming for…

  21. comment
    Comment #30721389

    True, that's a good point and I pretty much agree with you entirely. I didn't really make a distinction between argument and anecdote. Basically I think it's being glossed over tha…

  22. comment
    Comment #30720455

    I think the article is interesting, but I think it glosses over the very real cost of working like this. As someone with a career in safety-critical software (aerospace, automotive…

  23. comment
    Comment #29981820

    A little reductive I would say? I would add at least: * Puzzle (The Witness, Baba is You, Antichamber, Manifold Garden, ...) * Survival/open-world (Minecraft, Terraria, Don't Starv…

  24. comment
    Comment #29139171

    Is it really because game development is "decades behind", or just because games are among the few pieces of software still developed against hard performance constraints? Loosely-…

  25. comment
    Comment #29099160

    I thought most game devs were into the paradigm of: check external libraries straight into your source control, update them never, and generally treat them on par with your own cod…