Live data from Hacker News

Viewing profile — otaviogood

otaviogood

HN member
Joined
Fri, Dec 17, 2010, 1:02 AM UTC
HN karma
319
Public activity
40 items

About otaviogood

Creator of Word Lens (wordlens.com) DARPA Shredder Challenge winner

[ my public key: https://keybase.io/otaviogood; my proof: https://keybase.io/otaviogood/sigs/ncKWzs5ncmZhcTROrRQBN8sD6FD_aR5jBqX0tP_7CFs ]

Recent public activity

  1. comment
    Comment #48581710

    FWIW, I tried the prototype. It's very real. I scanned my hand and arm. It showed realtime images of slices of my hand as I dipped my hand in the water. Really amazing IMO. I think…

  2. comment
    Comment #47928772

    for an introduction to the CAD software, Kicad, which this project uses, I really liked "Shine on you crazy Kicad": https://www.youtube.com/watch?v=eMW9ohCbcik&t=27s It takes you f…

  3. comment
    Comment #47021076

    Like many have said, start with Arduino-like boards + servos. You can get servo driver boards that let you plug in multiple servos to your Arduino without power problems. Get those…

  4. comment
    Comment #43552749

    You might be reading into it too much. I think the originals were just random pieces of different kinds of paper. Graph paper, yellow lined, paper, blank white paper... I don't rem…

  5. comment
    Comment #43552586

    DARPA scanned the shreds. The funny thing is, they didn't want to shred the original paper, so first they photocopied the paper in a high quality color copier, shredded it, and sca…

  6. comment
    Comment #43552025

    Me and my team used these yellow tracking dots to reconstruct shredded documents for a DARPA shredder challenge over a decade ago. You can see our program highlight the dots as we …

  7. comment
    Comment #39431938

    This is much more interesting if you see the animations. https://x.com/jaschasd/status/1756930242965606582

  8. comment
    Comment #35455136

    ‘1984 is 1 token. 1884 is 2 tokens.’ I would be surprised if they use this tokenization still as it’s not math friendly.

  9. comment
    Comment #34575941

    Where do you see the room for improvement that gets you to much faster speeds? Also I love the single file to do everything. :)

  10. comment
    Comment #30382653

    The geometry in my raytracer can either be ray-traced primitives, like spheres or boxes, or it can be "signed distance functions" (SDFs), which let you define all kinda of crazy sh…

  11. comment
    Comment #30379893

    This article talks about a pretty full-featured ray tracer. If you just want to play around with some ideas and have fun, you can make different tradeoffs and still get very nice a…

  12. comment
    Comment #27323333

    I thought it would be nice to listen to these with my podcast player on iphone. Here's my too-complicated process that worked: - in Chrome inspector, look at the network tab when y…

  13. comment
    Comment #27053979

    Maybe we should have tried Daily. :) We tried Twilio video and unfortunately had a really hard time tracking down bugs. Wasted tons of time on that and then went back to doing our …

  14. comment
    Comment #27052606

    25 person Zoom calls aren't fun. So me and my friends made a virtual gathering space for people to host online events, meetups, social hours, etc. Tech: Frontend uses Svelte / Snow…

  15. story
  16. comment
    Comment #18841410

    I think this eventually turned into Andrej Karpathy's class at Stanford, CS231n. The class notes are here: http://cs231n.github.io/ The class is on youtube. If you like this hacker…

  17. comment
    Comment #17076124

    People say you have to "do" math to learn it. Usually they make it sound like you need to do the exercises in the books. I think that doing just that can be boring and demotivating…

  18. comment
    Comment #16457574

    Books might not be the best resource for Shadertoy-type stuff. Almost all of Shadertoy 3d shaders use a technique called ray-marching with signed distance functions. If you Google …

  19. comment
    Comment #15774502

    Shadertoy shaders _do_ include the render algorithm. That shader is completely ray-traced, so the only real input that is used for that shader is the x, y coordinates and time. It'…

  20. story
  21. comment
    Comment #14283944

    It could be fun if you released your tagged data set of lego piece pictures so people in the ML community could try to write classifiers. Even untagged pics could be interesting.

  22. comment
    Comment #12233503

    http://www.arxiv-sanity.com That helps sort through arxiv papers and get recommendations.

  23. comment
    Comment #11443142

    The Skew language compiles to Javascript, C#, and C++ (which is still a work in progress). So if you don't like that it's in Skew, you might have the option to switch it to one of …

  24. comment
    Comment #9025790

    Yes, one of the keys to reconstructing the harder puzzles was that we found a yellow dot pattern on the paper. At the time, I was reading HN and I saw a headline that said somethin…

  25. comment
    Comment #9025587

    I was on the team that won the shredder challenge. I talked to one of the UCSD people afterwards and he practically convinced me that my team did it. After a while I realized that …