Viewing profile — onemandevteam
onemandevteam
HN member- Joined
- Wed, Jun 26, 2024, 5:41 PM UTC
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- 201
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- 41 items
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About onemandevteam
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Recent public activity
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Comment #44434731
Application says its taken down
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Show HN: Reconquer Engine – A Full-Stack JavaScript Mmorpg Engine and Game
Hi everyone, I'm Chris, the developer of Reconquer Online ( https://alpha.reconquer.online/ ). Today, I'm excited to share Reconquer Engine https://github.com/ReconquerOnline/recon…
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Comment #43193379
Congratulations! I've been working on a browser-based MMORPG inspired by OSRS ( https://news.reconquer.online/ ) What method did you use to reach out to streamers for sponsorship? …
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Ask HN: Are YouTube and other Google services this bad, or is it just me?
I posted a 30 second trailer to Youtube for a video game I'm developing. There are no copyright issues or anything that would violate Youtube's rules. Without contacting me or noti…
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Comment #41005679
Yes, game dev and developing software for personal projects. Corporate world is insufferable.
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Comment #40814760
It's been pretty stable today since I fixed my email service.
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Comment #40814749
Not much compared to just about any completed game, but hopefully the framework is there. You can talk to NPC's and do all their quests/tasks/riddles etc and do the goblin boss fig…
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Comment #40813495
Thank you for the offer on the short notice! I ended up getting verified with the other service and am happy to enter have a little stability now. I will check out mailpace though!…
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Comment #40811491
Chick and egg problem with email providers. Prove you're not spam by having actual customers, then we'll allow you to send more than 100 emails.
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Comment #40811129
Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)
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Comment #40810503
We need more "fun" places on the internet. It feels so dreary and manufactured most of the time.
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Comment #40809666
Turned out to be my email service blocking me for "suspicious activity". Error logs weren't helpful for some reason. I didn't realize my server would crash if it couldn't do an ini…
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Comment #40809640
Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".
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Comment #40809263
Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.
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Comment #40807807
Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedba…
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Comment #40807663
Adrenaline rush from firefighting. Just changed some TCP settings. Let's see how she does now.
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Comment #40807655
Thank you! I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and e…
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Comment #40807438
That's above my paygrade I think. All my logic is rule based at the 600ms tick level. If you pick a berry, each tick take one step closer, then do a pick animation, then add the be…
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Comment #40807398
Do you have any suggestions? Your game seemed very popular. Anything you wished you had focused more on?
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Comment #40807351
Nice job with Genfanad! That looked like a really neat game. I don't have a good plan for profitability other than try to keep my expenses as low as possible and see if I can find …
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Comment #40807251
Sorry about that. I think it's back up. I'm wondering if it hit a TCP limit for the cloud provider or something. My first commit was 15 months ago, but I spent some time doing 3d m…
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Comment #40807240
Strange. Both servers at the system level stopped accepting TCP packets. It might've been my cloud provider trying to mitigate an attack. I guess I shouldn'tve killed the server. P…
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Comment #40807124
Looks like there is some sort of DOS attack =(