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oessessnex

HN member
Joined
Thu, Aug 31, 2023, 9:07 AM UTC
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6 items

About oessessnex

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Recent public activity

  1. comment
    Comment #41042807

    You don't play by checking all possible moves on every turn like a machine. It's mostly intuition based, but it takes a while before it develops. Also there are levels to this game…

  2. comment
    Comment #40137595

    In OCaml the integer operations are implemented using LEA instructions, and the floats are boxed. The language is not really suitable for numerical code...

  3. comment
    Comment #39959479

    Yes, Nix doesn't actually ensure that the builds are deterministic. In fact it works just fine if they aren't. There are packages in nixpkgs that aren't reproducible: https://githu…

  4. comment
    Comment #37896843

    Yes, except things mostly made by a single company, especially if it is VC founded.

  5. comment
    Comment #37345946

    I implemented a partial generator based on the idea in my previous comment. It was quite a fun challenge. At each step it determines the reachable squares for the given piece, that…

  6. comment
    Comment #37334484

    It's even simpler than that. You can randomly generate a valid sequence of moves (i.e you are a pawn at a2, move to a3, become knight, move to ..., move to ..., become ..., ...), i…