Viewing profile — oessessnex
oessessnex
HN member- Joined
- Thu, Aug 31, 2023, 9:07 AM UTC
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About oessessnex
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Recent public activity
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Comment #41042807
You don't play by checking all possible moves on every turn like a machine. It's mostly intuition based, but it takes a while before it develops. Also there are levels to this game…
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Comment #40137595
In OCaml the integer operations are implemented using LEA instructions, and the floats are boxed. The language is not really suitable for numerical code...
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Comment #39959479
Yes, Nix doesn't actually ensure that the builds are deterministic. In fact it works just fine if they aren't. There are packages in nixpkgs that aren't reproducible: https://githu…
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Comment #37896843
Yes, except things mostly made by a single company, especially if it is VC founded.
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Comment #37345946
I implemented a partial generator based on the idea in my previous comment. It was quite a fun challenge. At each step it determines the reachable squares for the given piece, that…
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Comment #37334484
It's even simpler than that. You can randomly generate a valid sequence of moves (i.e you are a pawn at a2, move to a3, become knight, move to ..., move to ..., become ..., ...), i…