Viewing profile — oddurmagnusson
oddurmagnusson
HN member- Joined
- Wed, May 31, 2017, 3:18 PM UTC
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- 12
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- 14 items
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About oddurmagnusson
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Recent public activity
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Comment #49269082
I've been spending a lot of time programming in Rust recently, alongside my usual Unity work, so I wanted to see if I could combine the two. This is the result of that experiment: …
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Comment #49269068
Been experimenting with using Rust from within Unity to speed things up. This is my write-up comparing the different Unity runtimes with Rust. TLDR: Rust is a viable option for thi…
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Comment #48033209
Since all the tools around that orchestrate Docker Compose don't do these best practices, I made my own: https://yoink.is/ Things like a good security posture by default, health ch…
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Comment #47912756
Service discovery is basically just Docker's internal DNS. Caddy-docker-proxy can use it to find healthy upstreams. For secrets, I self-host Infisical on the box -- easy to plug in…
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Comment #47912215
Found this the same day I published this: https://github.com/oddur/yoink Kubernetes was overkill (I do that all day, 5 days a week); Kamal was too restrictive, so I found myself ro…
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Comment #47624169
We do use all available threads for it, did just not call it out in the article
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Comment #47624163
Our updates are not only code, since it's a game, its mixture of game assets( textures, sounds, large json files... ) and code. Zstd is pretty good all around. For pure code update…
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Comment #47624155
Ah, I have not looked into that, zstd keeps giving.
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Comment #47230604
Like many of us, I've been using Claude Code to do most of my coding and the coding part got fast, but reviewing still sucks. So either we degrade into not reviewing at all or we n…
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Comment #20333453
Klang Games | Berlin | OnSite | Full Time | https://www.klang-games.com Seed is a simulation MMO where players interact and collaborate to create a world driven by real emotion and…
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