Viewing profile — obrhubr
obrhubr
HN member- Joined
- Sun, Nov 12, 2023, 11:34 AM UTC
- HN karma
- 83
- Public activity
- 32 items
- HN profile
- View on Hacker News ↗
About obrhubr
No profile information was provided.
Recent public activity
-
comment
Comment #44765527
Initially I didn't realise historical data was available for free... I was also interested in learning more about the system itself, writing a diy decoder, etc... which is why I bo…
-
comment
Comment #44156011
Thanks for pointing this out :), I fixed it!
- story
- story
-
comment
Comment #43361171
I really enjoyed your post, it’s a very nice write up!
-
comment
Comment #43356150
Your monitor and your browser 100% affect the appearance. After calibrating your monitor, try opening the image in full resolution and take a few steps back. For me, viewing the im…
-
comment
Comment #43355965
Thank you for pointing that out. The Atkinson dithering I was using was indeed messing with the results. I'll be updating the post shortly :)
-
comment
Comment #43354606
I’ll try them as soon as I get the chance, I have perceptual luminance implemented already. I’ll compare :)
-
comment
Comment #43354596
I am weighting each of the channels according to the formula in my post. I’ll try OKLab and compare, thanks for the comment :)
-
comment
Comment #43354564
You’re right it kind of isn’t finished… I had it done, then had an exchange with the author of didder and I’m still in the process of rewriting :)
-
comment
Comment #43325777
Thanks for your comment! I'm glad you're seeing the same thing :) I re-implemented the linearised dithering in python and got similar results. I checked and rechecked the colour pr…
-
comment
Comment #42717860
Great catch! I would be interested in how scammers keep coming up with these new methods? How would they even validate their new attack vector? I would like to think that there’s s…
-
comment
Comment #42189029
Thanks for the kind words!
-
comment
Comment #42187482
This is highly specific to C# which was the language imposed on all participants. But I agree that some languages might be especially adept to these kinds of tasks and it would be …
-
comment
Comment #42186607
I didn’t think of that, but I guess the conclusion as to performance of the model would have remained the same.
-
comment
Comment #42185441
The game’s implementation itself was furnished with the competition by Sebastian Lague. I completely agree that writing the move logic, validation, etc… is a difficult undertaking …
-
comment
Comment #41890934
Author here, thanks for submitting :)
-
comment
Comment #41890569
Thanks for linking the image. You're right in my simulation there is almost no growth, even at a high count and if you're forced to bet every round you would certainly lose money. …
- story
-
comment
Comment #41056469
I built this a few years back. I ordered the parts from different vendors, but I got the PCBs from JLPCB. Still use it daily and love it. A few things broke but it was easily repai…
-
comment
Comment #40879079
Thank you for the reference! I will definitely amend my post as soon as possible.
-
comment
Comment #40878960
Thanks for the feedback, appreciate it :) Also thank you for the insight on RSA functionality, that makes a lot of sense! I didn't realise why hashing is used. The issue with gener…
-
comment
Comment #40878890
I did not know before you posted this comment... But I think in this case I did not publish any exploits so this should be legal?
-
comment
Comment #40878888
Thank you! I have to give credit to my friend that provided the assembly though.
-
comment
Comment #40878782
Thank you very much! Salut d'Autriche :)