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obrhubr

HN member
Joined
Sun, Nov 12, 2023, 11:34 AM UTC
HN karma
83
Public activity
32 items

About obrhubr

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Recent public activity

  1. comment
    Comment #44765527

    Initially I didn't realise historical data was available for free... I was also interested in learning more about the system itself, writing a diy decoder, etc... which is why I bo…

  2. comment
    Comment #44156011

    Thanks for pointing this out :), I fixed it!

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  5. comment
    Comment #43361171

    I really enjoyed your post, it’s a very nice write up!

  6. comment
    Comment #43356150

    Your monitor and your browser 100% affect the appearance. After calibrating your monitor, try opening the image in full resolution and take a few steps back. For me, viewing the im…

  7. comment
    Comment #43355965

    Thank you for pointing that out. The Atkinson dithering I was using was indeed messing with the results. I'll be updating the post shortly :)

  8. comment
    Comment #43354606

    I’ll try them as soon as I get the chance, I have perceptual luminance implemented already. I’ll compare :)

  9. comment
    Comment #43354596

    I am weighting each of the channels according to the formula in my post. I’ll try OKLab and compare, thanks for the comment :)

  10. comment
    Comment #43354564

    You’re right it kind of isn’t finished… I had it done, then had an exchange with the author of didder and I’m still in the process of rewriting :)

  11. comment
    Comment #43325777

    Thanks for your comment! I'm glad you're seeing the same thing :) I re-implemented the linearised dithering in python and got similar results. I checked and rechecked the colour pr…

  12. comment
    Comment #42717860

    Great catch! I would be interested in how scammers keep coming up with these new methods? How would they even validate their new attack vector? I would like to think that there’s s…

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    Comment #42189029

    Thanks for the kind words!

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    Comment #42187482

    This is highly specific to C# which was the language imposed on all participants. But I agree that some languages might be especially adept to these kinds of tasks and it would be …

  15. comment
    Comment #42186607

    I didn’t think of that, but I guess the conclusion as to performance of the model would have remained the same.

  16. comment
    Comment #42185441

    The game’s implementation itself was furnished with the competition by Sebastian Lague. I completely agree that writing the move logic, validation, etc… is a difficult undertaking …

  17. comment
    Comment #41890934

    Author here, thanks for submitting :)

  18. comment
    Comment #41890569

    Thanks for linking the image. You're right in my simulation there is almost no growth, even at a high count and if you're forced to bet every round you would certainly lose money. …

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    Comment #41056469

    I built this a few years back. I ordered the parts from different vendors, but I got the PCBs from JLPCB. Still use it daily and love it. A few things broke but it was easily repai…

  21. comment
    Comment #40879079

    Thank you for the reference! I will definitely amend my post as soon as possible.

  22. comment
    Comment #40878960

    Thanks for the feedback, appreciate it :) Also thank you for the insight on RSA functionality, that makes a lot of sense! I didn't realise why hashing is used. The issue with gener…

  23. comment
    Comment #40878890

    I did not know before you posted this comment... But I think in this case I did not publish any exploits so this should be legal?

  24. comment
    Comment #40878888

    Thank you! I have to give credit to my friend that provided the assembly though.

  25. comment
    Comment #40878782

    Thank you very much! Salut d'Autriche :)