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Viewing profile — nullobject

nullobject

HN member
Joined
Wed, May 16, 2012, 1:38 AM UTC
HN karma
260
Public activity
43 items

About nullobject

Hello. I'm a software developer living in Byron Bay, Australia.

Recent public activity

  1. comment
    Comment #25436859

    Sure. I wrote the Tecmo and CAVE cores for MiSTer, and it's a long road to a complex core like an arcade game, or in this case, a ray tracer. If you're just starting out, then you'…

  2. comment
    Comment #23269311

    Nice. I was just looking through your ray-tracer code :) It looks like a really nice abstraction. I've been working on the MiSTer project, writing arcade cores for the Cyclone V in…

  3. comment
    Comment #23268864

    This project looks amazing. For folks writing in SpinalHDL, is anyone using Quartus? Or are you using a fully open-source toolchain? i.e. What is your workflow? I'm interested in t…

  4. comment
    Comment #23110127

    Running 20.04 on X1E G2 without issues here.

  5. comment
    Comment #23110071

    I just switched to the X1E after using Mac for the past 20 years. I'm running Ubuntu 20.04. It's an amazing machine: excellent build quality, screen, and variety of ports. The only…

  6. comment
    Comment #22965232

    I recentely ordered the X1 Extreme v2 and I am rediculously excited. It's my first non-Apple laptop in 20 years.

  7. comment
    Comment #22965220

    Regolith is what pulled me away from MacOS. Very minimal, elegant, and super productive.

  8. comment
    Comment #22920389

    This looks great, looking forward to reading it.

  9. story
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  11. comment
    Comment #20465175

    Looks amazing, well done.

  12. story
  13. comment
    Comment #19649536

    This is exciting. I would love to make it to the 1st IPFS Camp in June.

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  15. comment
    Comment #16535918

    The maps are randomly generated. Sometimes they are small, sometimes they are large.

  16. comment
    Comment #16535847

    There's a link to the code from the game, but here it is for anyone who missed it: https://github.com/nullobject/risk

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  18. comment
    Comment #16314667

    Thanks! It's nice that react is just a view library, so you are free to choose the rest of your stack to best suit your app (i.e. a game). The only thing I would point out is that …

  19. comment
    Comment #16314661

    I removed that button, you can now click anywhere on the modal to dismiss it.

  20. comment
    Comment #16306919

    Sure. I'll have to read up on how that stuff works, but I'm keen to make my version as playable as possible.

  21. comment
    Comment #16306881

    I have a credits section on the help screen. I'd be happy to add anybody in there who contributes a patch.

  22. comment
    Comment #16306844

    Thanks, I'll create an issue for it.

  23. comment
    Comment #16306680

    OMG, that video is nuts. I'm assuming that is being controlled by a human in real-time?

  24. comment
    Comment #16306300

    Not yet, sorry. Maybe someone will send me a PR ;)

  25. comment
    Comment #16305727

    There's a link to the code from the help and game over screens, but here it is for anyone who missed it: https://github.com/nullobject/tetris