Viewing profile — nullobject
nullobject
HN member- Joined
- Wed, May 16, 2012, 1:38 AM UTC
- HN karma
- 260
- Public activity
- 43 items
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About nullobject
Recent public activity
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Comment #25436859
Sure. I wrote the Tecmo and CAVE cores for MiSTer, and it's a long road to a complex core like an arcade game, or in this case, a ray tracer. If you're just starting out, then you'…
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Comment #23269311
Nice. I was just looking through your ray-tracer code :) It looks like a really nice abstraction. I've been working on the MiSTer project, writing arcade cores for the Cyclone V in…
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Comment #23268864
This project looks amazing. For folks writing in SpinalHDL, is anyone using Quartus? Or are you using a fully open-source toolchain? i.e. What is your workflow? I'm interested in t…
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Comment #23110127
Running 20.04 on X1E G2 without issues here.
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Comment #23110071
I just switched to the X1E after using Mac for the past 20 years. I'm running Ubuntu 20.04. It's an amazing machine: excellent build quality, screen, and variety of ports. The only…
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Comment #22965232
I recentely ordered the X1 Extreme v2 and I am rediculously excited. It's my first non-Apple laptop in 20 years.
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Comment #22965220
Regolith is what pulled me away from MacOS. Very minimal, elegant, and super productive.
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Comment #22920389
This looks great, looking forward to reading it.
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Comment #20465175
Looks amazing, well done.
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Comment #19649536
This is exciting. I would love to make it to the 1st IPFS Camp in June.
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Comment #16535918
The maps are randomly generated. Sometimes they are small, sometimes they are large.
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Comment #16535847
There's a link to the code from the game, but here it is for anyone who missed it: https://github.com/nullobject/risk
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Comment #16314667
Thanks! It's nice that react is just a view library, so you are free to choose the rest of your stack to best suit your app (i.e. a game). The only thing I would point out is that …
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Comment #16314661
I removed that button, you can now click anywhere on the modal to dismiss it.
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Comment #16306919
Sure. I'll have to read up on how that stuff works, but I'm keen to make my version as playable as possible.
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Comment #16306881
I have a credits section on the help screen. I'd be happy to add anybody in there who contributes a patch.
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Comment #16306844
Thanks, I'll create an issue for it.
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Comment #16306680
OMG, that video is nuts. I'm assuming that is being controlled by a human in real-time?
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Comment #16306300
Not yet, sorry. Maybe someone will send me a PR ;)
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Comment #16305727
There's a link to the code from the help and game over screens, but here it is for anyone who missed it: https://github.com/nullobject/tetris