Viewing profile — nrmn
nrmn
HN member- Joined
- Wed, Dec 07, 2011, 4:58 AM UTC
- HN karma
- 195
- Public activity
- 49 items
- HN profile
- View on Hacker News ↗
About nrmn
Recent public activity
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Comment #27868651
Yes, it feels like we have squeezed most of the performance out of current algorithms and architectures. OpenAI and deepmind have thrown tremendous compute against the problem with…
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Comment #27868593
Why do you believe this to be the case?
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Comment #22815593
Mosh is great, but it does not support port forwarding. For some people, including myself, this is a deal breaker. It has been an open issue/feature request since 2012[1] and even …
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Comment #20375033
Can jackfruit be eaten raw too?
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Comment #20369988
fyi to the downvotes: o7 is a farewell salute. https://www.reddit.com/r/EliteDangerous/comments/3sdixv/what...
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Comment #20359236
Working on research for my thesis, which will be wrapped up by years end. The current project focuses on improving sample efficiency in deep reinforcement learning. I am researchin…
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Comment #16992077
From my viewpoint, as both a researcher and someone who has built frameworks around environments/games: - Each step within the game has to be extremely fast. I.e the game should be…
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Comment #11583314
PLE as well! https://github.com/ntasfi/PyGame-Learning-Environment (disclaimer I'm the author)
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Comment #11542662
No they all use the same general principal of backpropagation to do the training. Different flavours of optimizers exist with different tweaks and additions to speed training up. R…
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Comment #11484308
Author here. Thought I'd share a library I've been using with my personal work and projects. Its an interface around PyGame which makes it painless to start doing RL based work. De…
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Comment #11283377
Not OP but I believe the low score is due to not enough training time and incorrect parameters such as frameskip. Space Invaders was mentioned as one of the few games they needed t…
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Comment #10785191
I've been trying to read a paper a day since midsummer. These are a few of the interesting, for me personally, since then: Generating Sequences With Recurrent Neural Networks - htt…
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Comment #9581014
from the flipboard article: "The final use case that we thought of was saving bandwidth. A smaller image could be sent to the client which would run a client side version of this m…
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Comment #9562956
Torch (7 at least) uses Lua as the language you program in.
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Comment #8981538
+1 on Localytics. Interviewed with them a while go. Super nice group of people and interesting product.
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Comment #8981532
Heads up, I interviewed with these guys before and was shafted on reimbursement for travel when I told them I took another offer. It wasn't a ton of money but its annoying as a col…
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Comment #8876110
You can get them if you look through the network request the browser makes. Largest I saw was 4096x3096, which is just perfect for desktop backgrounds!
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Comment #7802304
For anyone actually interested in implementing DNN's I wrote up a quick blog post (essentially a brain dump) of general guidelines to adhere to when training DNNs. The source for t…
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Comment #7769154
+1 on this. I've used it in a previous project of mine. I did experiment with the other Redis-go libraries but Gary's felt the most complete and solid.
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Comment #7579463
You're missing Thalmic Labs in Waterloo! They are the makers of the Myo! ( https://www.thalmic.com/en/myo/ )
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Comment #7535583
Any love for interns?
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Comment #6867093
Would you have any good resources to conv nets? I've done the tutorial on theanos site and the related stuff on Andrew ng random wiki (ufdl?). I'm still confused on the filters par…
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Comment #6857724
"Decaf (CPU) is 2 times faster than Theano with GPU" Have you managed to reproduce this? Thats awesome if it is true! I thought Theano was already very fast.