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Viewing profile — nrmn

nrmn

HN member
Joined
Wed, Dec 07, 2011, 4:58 AM UTC
HN karma
195
Public activity
49 items

About nrmn

Bouncing between California and Canada

Recent public activity

  1. comment
    Comment #27868651

    Yes, it feels like we have squeezed most of the performance out of current algorithms and architectures. OpenAI and deepmind have thrown tremendous compute against the problem with…

  2. comment
    Comment #27868593

    Why do you believe this to be the case?

  3. comment
    Comment #22815593

    Mosh is great, but it does not support port forwarding. For some people, including myself, this is a deal breaker. It has been an open issue/feature request since 2012[1] and even …

  4. comment
    Comment #20375033

    Can jackfruit be eaten raw too?

  5. comment
    Comment #20369988

    fyi to the downvotes: o7 is a farewell salute. https://www.reddit.com/r/EliteDangerous/comments/3sdixv/what...

  6. comment
    Comment #20359236

    Working on research for my thesis, which will be wrapped up by years end. The current project focuses on improving sample efficiency in deep reinforcement learning. I am researchin…

  7. comment
    Comment #16992077

    From my viewpoint, as both a researcher and someone who has built frameworks around environments/games: - Each step within the game has to be extremely fast. I.e the game should be…

  8. comment
    Comment #11583314

    PLE as well! https://github.com/ntasfi/PyGame-Learning-Environment (disclaimer I'm the author)

  9. comment
    Comment #11542662

    No they all use the same general principal of backpropagation to do the training. Different flavours of optimizers exist with different tweaks and additions to speed training up. R…

  10. comment
    Comment #11484308

    Author here. Thought I'd share a library I've been using with my personal work and projects. Its an interface around PyGame which makes it painless to start doing RL based work. De…

  11. story
  12. comment
    Comment #11283377

    Not OP but I believe the low score is due to not enough training time and incorrect parameters such as frameskip. Space Invaders was mentioned as one of the few games they needed t…

  13. comment
    Comment #10785191

    I've been trying to read a paper a day since midsummer. These are a few of the interesting, for me personally, since then: Generating Sequences With Recurrent Neural Networks - htt…

  14. comment
    Comment #9581014

    from the flipboard article: "The final use case that we thought of was saving bandwidth. A smaller image could be sent to the client which would run a client side version of this m…

  15. comment
    Comment #9562956

    Torch (7 at least) uses Lua as the language you program in.

  16. story
  17. comment
    Comment #8981538

    +1 on Localytics. Interviewed with them a while go. Super nice group of people and interesting product.

  18. comment
    Comment #8981532

    Heads up, I interviewed with these guys before and was shafted on reimbursement for travel when I told them I took another offer. It wasn't a ton of money but its annoying as a col…

  19. comment
    Comment #8876110

    You can get them if you look through the network request the browser makes. Largest I saw was 4096x3096, which is just perfect for desktop backgrounds!

  20. comment
    Comment #7802304

    For anyone actually interested in implementing DNN's I wrote up a quick blog post (essentially a brain dump) of general guidelines to adhere to when training DNNs. The source for t…

  21. comment
    Comment #7769154

    +1 on this. I've used it in a previous project of mine. I did experiment with the other Redis-go libraries but Gary's felt the most complete and solid.

  22. comment
    Comment #7579463

    You're missing Thalmic Labs in Waterloo! They are the makers of the Myo! ( https://www.thalmic.com/en/myo/ )

  23. comment
    Comment #7535583

    Any love for interns?

  24. comment
    Comment #6867093

    Would you have any good resources to conv nets? I've done the tutorial on theanos site and the related stuff on Andrew ng random wiki (ufdl?). I'm still confused on the filters par…

  25. comment
    Comment #6857724

    "Decaf (CPU) is 2 times faster than Theano with GPU" Have you managed to reproduce this? Thats awesome if it is true! I thought Theano was already very fast.