Viewing profile — npinsker
npinsker
HN member- Joined
- Tue, May 22, 2018, 7:32 PM UTC
- HN karma
- 756
- Public activity
- 263 items
- HN profile
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About npinsker
Hoping to release in 2027 :)
Recent public activity
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Comment #49082595
“How much you enjoy the prose” doesn’t really seem like the metric by which we should rank these? I’d prefer to read whatever’s most faithful to the original, which isn’t measured …
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Comment #49001495
One consistent tell is in hair. The most obvious manifestation is how long hair splits and merges back into itself (as at 0:27). AI hair often doesn't follow proper "form" and look…
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Comment #48864365
You say those things like they're a short step away, but that might not be how it works out. For example, AI has made zero progress in the last few years in surpassing professional…
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Comment #48838831
I love this :) Thanks very much for making it, it's elegantly designed. Since you asked for feedback: in terms of usability, I found the 'seek next' and 'seek previous' buttons con…
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Comment #48821487
Also, studios with their own engine may release one or two fresh-feeling games, but across repeated releases, a custom engine is going to become strangling and repetitive way faste…
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Comment #48767788
It's one of my favorite visual novels and is so underappreciated. Maybe it's because (unlike others in the VN space) it totally eschews unusual settings, gimmicks, or flashy set pi…
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Comment #48709298
Yes, oysters used to be extremely cheap and popular (and nutritious); that's probably the main reason.
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Comment #48538065
For me at least, the post is kinda confusing and feels a bit overwrought (“there exists a raven such that the vector of hours”?), and was hard to understand at first. Sadly, in the…
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Comment #48372877
That’s so far from obvious. The most concerning possibilities for me — like kids not learning how to struggle or problem solve on their own — won’t be resolved for many years.
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Comment #48249696
Your English writing seems to be quite excellent as well. We have to draw the line somewhere with art, of course, and that usually comes down to a combination of what consumers val…
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Comment #48249335
That’s not looking “guilty” though. Paper cannot be guilty, only humans.
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Comment #48140946
There's no way. Just the first paragraph alone is enough to convince me; it's too well-written and melodious to be AI, with too much original thought: Today, the demonic vice of th…
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Comment #48125048
It's (beautifully) dry humor making fun of OP, whose post is rather dystopian already.
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Comment #48001194
I’m downvoting because it’s an unusual (and probably false) claim made with no evidence — particularly your clause after “as” needs a more substantive defense. Can you convince me …
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Comment #47988304
Yes, this isn’t a logical error at all. If you don’t have taste in one area — actually, it’s even worse, you’re not even aware of your own lack of taste — why would I trust your ta…
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Comment #47854013
Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've neve…
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Comment #47841457
Assuming you need more than Figma's free tier, they're both $20/mo for individuals and small teams.
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Comment #47826625
I don’t understand this post. It seems like the author is studying “disorder” in an array by restricting themselves to looking only at local differences. They make up a lot of redu…
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Comment #47821611
The game is a 2D orbital physics game that's so simple it could opt for hand-rolled physics. I'm curious what about the article makes you wonder this?
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Comment #47809364
It’s quite doable, if you don’t mind culling some winnable games too. The object isn’t to have a perfect classifier.