Viewing profile — noidexe
noidexe
HN member- Joined
- Mon, Jul 09, 2012, 10:37 PM UTC
- HN karma
- 115
- Public activity
- 8 items
- HN profile
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About noidexe
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Recent public activity
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Comment #36080735
Non native speaker here. The unfamiliar programming language (which I've never used) seems to be binding some code to some type of validation event. "my" and "me" seem to refer to …
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Comment #32411763
Some people switch engines but want the new one to accommodate to the previous workflow. You can try to make Godot work like Unity but you'll fight the engine all the time because …
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Comment #32403758
In the case of Godot a lot of functionality is available out of the box. Biggest example is input management. You have an InputMap section where you define actions and can assign k…
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Comment #32159382
For me this feels like finally jumping back to the good timeline. From the user point of view, I think there are two main types of experiences on the Web: a ) Interactive documents…
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Comment #32159188
The idea is that the js is used to implement the functionality that the author believes should be built-in. In theory you could have a browser plugin/extension for handling htmx an…
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Comment #23129740
> Unfortunately I think it'll be held back on that front until it supports console builds I think the Godot devs have not been clear enough communicating about console support. The…
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Comment #15313905
I'm using it every day at work. I come from phaser and am currently working as a game designer. Godot was just what I needed since I wanted a visual editor(it makes lots things qui…
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Comment #4321248
Oh, I thought you meant Geocities.