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noidexe

HN member
Joined
Mon, Jul 09, 2012, 10:37 PM UTC
HN karma
115
Public activity
8 items

About noidexe

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Recent public activity

  1. comment
    Comment #36080735

    Non native speaker here. The unfamiliar programming language (which I've never used) seems to be binding some code to some type of validation event. "my" and "me" seem to refer to …

  2. comment
    Comment #32411763

    Some people switch engines but want the new one to accommodate to the previous workflow. You can try to make Godot work like Unity but you'll fight the engine all the time because …

  3. comment
    Comment #32403758

    In the case of Godot a lot of functionality is available out of the box. Biggest example is input management. You have an InputMap section where you define actions and can assign k…

  4. comment
    Comment #32159382

    For me this feels like finally jumping back to the good timeline. From the user point of view, I think there are two main types of experiences on the Web: a ) Interactive documents…

  5. comment
    Comment #32159188

    The idea is that the js is used to implement the functionality that the author believes should be built-in. In theory you could have a browser plugin/extension for handling htmx an…

  6. comment
    Comment #23129740

    > Unfortunately I think it'll be held back on that front until it supports console builds I think the Godot devs have not been clear enough communicating about console support. The…

  7. comment
    Comment #15313905

    I'm using it every day at work. I come from phaser and am currently working as a game designer. Godot was just what I needed since I wanted a visual editor(it makes lots things qui…

  8. comment
    Comment #4321248

    Oh, I thought you meant Geocities.