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nivviv

HN member
Joined
Fri, Oct 17, 2014, 12:38 PM UTC
HN karma
74
Public activity
9 items

About nivviv

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Recent public activity

  1. comment
    Comment #24803844

    I think there might be a misunderstanding. I'm just talking about the multiplayer service infrastructure, not the whole game. Despite doing a lot and having a lot of smaller moving…

  2. comment
    Comment #24803731

    I can't speak about go vs nim generally, but: Our particular design is a bunch of single-threaded apps on a message bus. Each app (network ingress/egress, data handling, relays, et…

  3. comment
    Comment #24803595

    Our production stuff runs on Linux, so we just wrap it into docker and that's that. Personally, I develop on Mac and it runs natively there the same as on Linux. Windows binaries f…

  4. comment
    Comment #24803456

    Go was a consideration and there are a few libraries internally existed for Go at that point, but nim in the end won out on acceptance and it convinced - despite the known risks of…

  5. comment
    Comment #24803395

    I've been using vscode+nim. Debugging was mostly just writing correct code in the first place! ;) The only gripe I have is sometimes nimsuggest hanging itself at 100% cpu use, and …

  6. comment
    Comment #24802836

    A small perspective insight from a game developer: We (Beamdog) are using nim in production for Neverwinter Nights: Enhanced Edition, for the serverside parts of running the multip…

  7. comment
    Comment #15845590

    https://nwnx.io/ A project that injects via LD_PRELOAD into a game called Neverwinter Nights (now Enhanced Edition). It lets content authors/admins add things like database support…

  8. comment
    Comment #11569785

    Any way to get in and have a play? docker id: nivviv

  9. comment