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nilium

HN member
Joined
Thu, Feb 23, 2012, 10:14 PM UTC
HN karma
157
Public activity
49 items

About nilium

Programmer / operations / bird person.

* https://github.com/nilium

* https://spiff.io

* https://twitter.com/nilium

[ my public key: https://keybase.io/nilium; my proof: https://keybase.io/nilium/sigs/wIqioJjlg1gUxzhAMmpJJzXq0ACfR6q3c0BMQGHjlb4 ]

Recent public activity

  1. comment
    Comment #7859070

    Agreed. I started using it back when it was a free beta and bought it once that was an option (iTunes receipt says that was a few days over two years ago), and I've probably used i…

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    Comment #7848670

    Currently working on another patch to fix some newfound crashes while prepping the code for open sourcing. License headers and all that. Plan for now is to release it under the GPL…

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    Comment #7844665

    > Scala has slightly more overhead though from making lots of small objects This is definitely true, though it's possible to write code that avoids it. It just ends up being slight…

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    Comment #7844548

    It's code I've invested a lot of time in, but was never written with the idea that other people would see it, so 75% worried at how horrifying the code might be and 25% worried tha…

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    Comment #7844537

    This actually made me aware of a bug in the last release that I just released a patch for, so that was fun. I guess nobody ever reported (or encountered? seems unlikely though) the…

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    Comment #7844324

    Not at the moment. Still undecided on that.

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    Comment #7844260

    I currently don't allow installation on the Galaxy Nexus because for some reason the live wallpaper has severe performance issues on Galaxy Nexus devices. I've never been able to f…

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    Comment #7843999

    I admit to doing the same thing with the Super Mario live wallpaper, and with a Droid 1. It ruined my battery, but it was worth it. I remember being able to turn on some switch tha…

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    Comment #7843961

    The only thing I can imagine would be relevant is that I'm using pfn's android-sdk-plugin.[1] I also have a sort of generic build.scala file I tend to reuse for Android projects (i…

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    Comment #7843821

    Thanks! I agree on the speed, though it's kind of set in stone for the most part since that was the default when I first released the app. I'd love to go in and make a mess of the …

  12. comment
    Comment #7843806

    It'll compile to JVM bytecode. I believe it also compiles to Javascript (I'm not sure if this is still considered experimental — I haven't looked in a while), which is pretty cool.…

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  16. comment
    Comment #6636664

    That depends on whether the person pronounces it as an alphabetism or as a word. Some people say FAQ and pronounce each letter (like /ɛf e kyu/¹), in which case they use "an". If t…

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    Comment #5259225

    Chill out, manbrodude. Just learn from your mistake. It's not like you're being crucified, just being called out for perpetuating something stupid and being misinformed. If you're …

  19. comment
    Comment #5259142

    The problem people have with this is not that you're complaining about Obj-C's verbosity -- this is a well-known complaint and something anyone using it will probably agree with. T…

  20. comment
    Comment #5259128

    I have to admit, most of these seem like the author has little understanding of Cocoa or Objective-C. The first example is fairly verbose, though that's pretty typical of Cocoa in …

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    Comment #4840919

    I remember something similar, though the real cause of my time on the computer ending was because I was on dialup and that would tie up the phone line. This was back when I was muc…

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    Comment #4812766

    To kick this off with my own plans, which are fairly simple, I aim to release all software I cease selling and developing (assuming I do both) as open source. Likely under licenses…

  23. story
    Ask HN: What are your plans to deal with the bus factor?

    Note: For those not sure what I'm talking about in the title, I'm referring to this bus factor: http://en.wikipedia.org/wiki/Bus_factor I brought this up with another developer rec…

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    Comment #4807635

    Their FAQ explains there is a mildly cheaper upgrade path for people who already purchased v1.0: > The final release will sell for $69.99, with an upgrade available to registered u…

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