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nicomt

HN member
Joined
Sat, Aug 21, 2021, 11:10 PM UTC
HN karma
5
Public activity
8 items

About nicomt

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Recent public activity

  1. comment
    Comment #48744875

    I think if you set cooldowns and stick to more reputable sources, it might be okay. I do pin my versions and do manual updates in my home lab, but that's more for stability and so …

  2. comment
    Comment #44927725

    You're right, like others said in the comments the 9% in the comments is from total active hosts tracked by Censys (~231 million). But I still think it's challenging to have that m…

  3. comment
    Comment #44926433

    I find this really interesting, I can see a few different ideas on GitHub to claim IPs, but I don't see any of those reaching that scale. https://github.com/search?q=ipv4.games%2Fc…

  4. comment
    Comment #44781365

    Google suspended my payments account a few months ago without even notifying me. I never received a reason for the suspension, but I suspect it's related to a failed game refund fr…

  5. comment
    Comment #44616643

    Yeah, that is how I use it. You can technically host any TCP including end to end encrypted data through CloudFlare tunnels but you need the cloudflared app installed on the client…

  6. comment
    Comment #44614018

    > You rely on third party solution which may or may not be made to government agencies. That's a fair point, but for my use case, I feel comfortable enough with CloudFlare given th…

  7. comment
    Comment #44613865

    It's not open-source or self-hosted but putting it out there: CloudFlare zero-trust is amazing and free. In my setup, I have a cloudflared tunnel configured in my homelab machine a…

  8. comment
    Comment #43947662

    The post misses the mark on why a stateless protocol like MCP actually makes sense today. Most modern devs aren’t spinning up custom servers or fiddling with sticky sessions—they’r…