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nicoles

HN member
Joined
Wed, Sep 23, 2009, 5:50 PM UTC
HN karma
293
Public activity
61 items

About nicoles

Co-founder of Threadable (YC W14)

me @ nicolation.net

Recent public activity

  1. comment
    Comment #45761654

    Every country has different requirements and regulations, it's unfortunately not just about shipping. We own all the games, but are focused on the USA for right now.

  2. comment
    Comment #45754916

    We've played around with detecting various hand and arm gestures to digitally reveal/hide hidden information, but none of our launch titles ended up needing it. If you've got an id…

  3. comment
    Comment #45754901

    We've done a bunch of testing with our manufacturer, and have found that it's really resilient against spills, but don't go setting it in a bathtub.

  4. comment
    Comment #45754887

    There's currently a Unity SDK, we're just super focused on our launch and haven't been able to flesh out those pages. We'll be fleshing it out over the coming weeks, email develope…

  5. comment
    Comment #45754878

    No cost for the SDK, we'll be fleshing out our SDK pages over the next couple weeks. Email developer@board.fun to be the first to get access!

  6. comment
    Comment #45754869

    Apologies! We're a small team, and have to focus our efforts on one market for the time being. We'll be looking to expand as soon as we're able.

  7. comment
    Comment #45754864

    Starting with the USA for now, expanding over time!

  8. comment
    Comment #45754851

    It's possible to make your own pieces with a multi-material 3d printer (our early prototypes have been made with Bambu X1C & H2D printers), though it's pretty finicky to do so, and…

  9. comment
    Comment #45754830

    The SDK is open-source, no fees required. Coming in the next week or two. We're figuring out the specific details regarding registration, and would love feedback one way or the oth…

  10. comment
    Comment #45751005

    This is nearly bang on correct. The pieces don't contain any electronics or sensors, they have a conductive pattern built into the surface using specialized materials and a manufac…

  11. comment
    Comment #45748855

    Currently the sdk is built for Unity, we’re working on Unreal/Godot though!

  12. comment
    Comment #45743322

    1. This is absolutely the case for the launch portfolio. These games are super unique experiences that are really only possible from mixing the physical and digital in this way. Do…

  13. comment
    Comment #45742497

    Thank you!

  14. comment
    Comment #45742457

    Just launched today at TechCrunch Disrupt. Our 12 game launch portfolio was all developed in Unity using our sdk, and we cannot be more excited to see what developers can make with…

  15. story
  16. comment
    Comment #14126660

    Each of the bronze sculptors involved are talented artists, trying to make money and make more art. The corporation and the marketing firm didn't make Fearless Girl, Kristen Visbal…

  17. comment
    Comment #14126642

    Seeing as Shanghai already has paid Di Modica for an edition of the bull installed on the Bund, seems unlikely they'd be interested. https://en.wikipedia.org/wiki/Bund_Bull

  18. comment
    Comment #13709488

    I'd love to see travel modes take off. I was talking with some friends about how great it would be to be able to switch my login credentials to some sort of shared multiple person-…

  19. comment
    Comment #13709445

    This is pretty insightful. Also, sad to see the prison stat for pretty much any country vs the USA.

  20. comment
    Comment #13709427

    Congrats Bitrise team! I super love your product, and I've really enjoyed using it for my iOS projects!

  21. comment
    Comment #13564103

    Totally agreed. The payment bit is the only thing that ever gets people talking about the Apple Watch.

  22. story
  23. comment
    Comment #13410480

    Totally agreed, I learned Ian's secure knot 10 or so years ago, and not only do my shoes never come undone, but I've also taught a whole pile of people it as well!

  24. comment
    Comment #12278501

    Why do you spend that long commuting? Are there no closer/remote jobs, or can you not move closer?

  25. story