Viewing profile — nicoboo
nicoboo
HN member- Joined
- Wed, Jan 07, 2015, 11:35 PM UTC
- HN karma
- 144
- Public activity
- 50 items
- HN profile
- View on Hacker News ↗
About nicoboo
Recent public activity
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Comment #48970367
Excellent approach to an interesting issue... I hope you will share more information about everything around here! And good luck!
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Comment #46519006
Good game concept and implementation. Run smoothly even on phone. Extend the capability to include timer, boost of speed and even levels with enemies.. I would love to also try hav…
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Comment #43825941
I remember the talk and thought about it when I saw the news. No conspiracy or whatever, just thinking about the complex system which is also vulnerable for some parts.
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Comment #43679750
Super interesting article and results shared by the Author, as always! Quite surprised by the overall processing results especially on general detection of features.
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Comment #41646142
Really precise blog post with useful case, as usual with the author. Love his writing, findings and technical details.
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Comment #41106690
I've experimented with GCP's Stack using Agent Builder and relying on Gemini Pro 1.5. I also experimented with pretty large of various files (around 6000 video games full notices) …
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Comment #39665442
Well written and highly detailed description, as always with Fabien's work. I remember seeing the investigation on this iPhone protection back at the time, what a journey it has be…
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Comment #39665422
Out of the selected topic, the technical context is amazingly well written and the analysis is strong. PostGIS usage and optimizations are well detailed and I really liked the vari…
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Comment #38967465
Really interesting article, with lots of knowledge and illustrations. Thanks to the author and to the person sharing it. I really enjoyed this reading today.
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Comment #38967457
I worked for Eurotunnel/Getlink, actual operator of the tunnel(s), as a software architect between 2012 and 2020. I can tell several fossils were displayed in the main office build…
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Comment #38718272
We all have the biggest movie in mind and we know the unfortunate situation our heroe is facing right now, makes us all doomed. More seriously, interestingly, those analysis would …
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Comment #38707811
Really good and interesting article! Keep going and sharing!
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Comment #37401668
466 vs transparently slow the response (exponential throttling)? To avoid having auto reconnecting behavior? Maybe both.
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Comment #37401631
Really interesting article and details, we are in similar cases, I would definitely consider such implementation and we'll also look at alternatives to Cloudflare. Thanks you Troy …
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Comment #33954130
The two creators are amazing and they also share their progress, doubts and projects on Twitter. Truly inspiring work and good spirit!
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Comment #33853341
Fabien's articles are always really detailed and interesting. Truly appreciated. 'Continue comme ça Fabien'!
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Comment #32687239
Nice implementation and animations. I've used summle.net for a couple of months. Few ideas from their implementation: - achievements, badges and stats - hints when your stuck - 3 l…
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Comment #26059158
Something around 15 years ago, we've been playing a lot with some friends. Simple, much more dynamic than Worms... Glad to see that this great game has gone open-source.
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Comment #24699390
I've tried and like it. Few comments to improve your work: French language has a space before and after '?' or '!'. Also, normally, there are also other accent on uppercase letter,…
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Comment #22689579
Awesome and well, simply, done. I enjoyed it @mr-ron! In that time of confinement, I had a great time trying it.
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Comment #22442313
Really interesting video and great way to present with animations and awesome explanations.
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Comment #22217993
Always a wonderful work by Justin.
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Comment #21448695
I went back to the blog article to read about Garrett. Pretty awesome attitude in this case!