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net_

HN member
Joined
Sun, Apr 17, 2022, 6:39 AM UTC
HN karma
202
Public activity
18 items

About net_

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Recent public activity

  1. comment
    Comment #47005655

    So the solution is to build applications around less of a common base? I don't follow the logic, with respect to Zed. I get what you mean if there's a first-party UI solution in yo…

  2. comment
    Comment #47005000

    I haven't worked on screen reader support, yet. Support for alternative text input is built into SDL. UI size scaling is a feature I plan on adding eventually.

  3. comment
    Comment #47004862

    In 2020, I started working on a (C++) game engine. Since the only decent open-source UI option was Dear ImGui (which was obviously a bad choice for consumer-facing UIs), I ended up…

  4. comment
    Comment #44654574

    I transitioned from a "normal" keyboard to a Glove80 last year. I immediately didn't like using the standard layout, so I switched to Colemak-DH which I've found pretty comfortable…

  5. comment
    Comment #44240394

    I've heard The Audio Programmer discord is a great resource for this sort of thing. Worth checking out: https://www.theaudioprogrammer.com/

  6. comment
  7. comment
    Comment #39935724

    For 25-player lobbies and some persistent state, I can't help but feel it's over-engineered. Certainly many games (including popular mmos) have been made with much less. This seems…

  8. comment
    Comment #37707002

    I made a video series on networking theory for virtual worlds that has been well received: https://youtu.be/0wOZusuMIIM I've also been working on an engine for the past few years i…

  9. comment
    Comment #34704890

    I've thought a bit about how I would add text-based procedural generation to my virtual world engine (I would love to have an "edit a book to change the world" experience, like Mys…

  10. comment
    Comment #33682830

    Popular games switching from pub servers to matchmade 5v5/6v6 bums me out. It feels like it was just done to chase esports money, and it's such a worse casual experience. Way more …

  11. comment
    Comment #32879895

    Man, the negative sentiment on this site towards C++ is pretty alien to me. C++ is (I'm guessing) currently holding up an order of magnitude more applications than whatever you thi…

  12. comment
    Comment #32348677

    In the other direction, the "all fields at default value serializes as size 0 message that you can't send" behavior has been an unending annoyance since switching to proto3.

  13. comment
    Comment #31715431

    That's a really good idea. I've been thinking of what I could do as the first little reference project after I split up the engine and project code. I think a small world with text…

  14. comment
    Comment #31713109

    I'm speaking mostly to the design of our virtual worlds. New tech is certainly interesting, but I feel we're trying to build a roof before the walls. For example, compared to comme…

  15. comment
    Comment #31712907

    All credit to https://kenney.nl/ for the art. These free isometric assets have been invaluable during development, and they look great! Good point about the sprite editor. I've bee…

  16. comment
    Comment #31711670

    It's worth saying that, by far, most of the processor time goes towards the networking (serializing, compressing, sending, receiving). Specifically with the game loop though, the i…

  17. comment
    Comment #31708171

    Hey all, Net_ here. Virtual worlds are really important to me. They've helped me through a lot of tough times, and I think they're a necessary part of our future. Unfortunately, th…

  18. story