Viewing profile — net_
net_
HN member- Joined
- Sun, Apr 17, 2022, 6:39 AM UTC
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- 202
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- 18 items
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About net_
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Recent public activity
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Comment #47005655
So the solution is to build applications around less of a common base? I don't follow the logic, with respect to Zed. I get what you mean if there's a first-party UI solution in yo…
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Comment #47005000
I haven't worked on screen reader support, yet. Support for alternative text input is built into SDL. UI size scaling is a feature I plan on adding eventually.
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Comment #47004862
In 2020, I started working on a (C++) game engine. Since the only decent open-source UI option was Dear ImGui (which was obviously a bad choice for consumer-facing UIs), I ended up…
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Comment #44654574
I transitioned from a "normal" keyboard to a Glove80 last year. I immediately didn't like using the standard layout, so I switched to Colemak-DH which I've found pretty comfortable…
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Comment #44240394
I've heard The Audio Programmer discord is a great resource for this sort of thing. Worth checking out: https://www.theaudioprogrammer.com/
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Comment #39935724
For 25-player lobbies and some persistent state, I can't help but feel it's over-engineered. Certainly many games (including popular mmos) have been made with much less. This seems…
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Comment #37707002
I made a video series on networking theory for virtual worlds that has been well received: https://youtu.be/0wOZusuMIIM I've also been working on an engine for the past few years i…
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Comment #34704890
I've thought a bit about how I would add text-based procedural generation to my virtual world engine (I would love to have an "edit a book to change the world" experience, like Mys…
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Comment #33682830
Popular games switching from pub servers to matchmade 5v5/6v6 bums me out. It feels like it was just done to chase esports money, and it's such a worse casual experience. Way more …
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Comment #32879895
Man, the negative sentiment on this site towards C++ is pretty alien to me. C++ is (I'm guessing) currently holding up an order of magnitude more applications than whatever you thi…
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Comment #32348677
In the other direction, the "all fields at default value serializes as size 0 message that you can't send" behavior has been an unending annoyance since switching to proto3.
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Comment #31715431
That's a really good idea. I've been thinking of what I could do as the first little reference project after I split up the engine and project code. I think a small world with text…
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Comment #31713109
I'm speaking mostly to the design of our virtual worlds. New tech is certainly interesting, but I feel we're trying to build a roof before the walls. For example, compared to comme…
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Comment #31712907
All credit to https://kenney.nl/ for the art. These free isometric assets have been invaluable during development, and they look great! Good point about the sprite editor. I've bee…
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Comment #31711670
It's worth saying that, by far, most of the processor time goes towards the networking (serializing, compressing, sending, receiving). Specifically with the game loop though, the i…
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Comment #31708171
Hey all, Net_ here. Virtual worlds are really important to me. They've helped me through a lot of tough times, and I think they're a necessary part of our future. Unfortunately, th…
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