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Viewing profile — nestoras

nestoras

HN member
Joined
Thu, Mar 17, 2011, 9:10 AM UTC
HN karma
65
Public activity
30 items

About nestoras

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Recent public activity

  1. comment
    Comment #5355831

    When I started development, I didn't know that DOM controls could overlap, let alone lay over a WebGL canvas :) I had zero HTML (and general web development) knowledge at the time.…

  2. comment
    Comment #5355793

    Thank you. You're right, that's how learning is done :)

  3. comment
    Comment #5355789

    Thank you! Building a GUI is quite challenging and very interesting as well :)

  4. comment
    Comment #5355782

    There is only one vertex buffer per patch that contains all of the vertices. Index buffers are being used, all of them pre-generated of course and uploaded to the graphics card. Re…

  5. comment
    Comment #5355755

    That was the behavior in the early development stages. I wanted to include both behaviors for educational purposes (it is very instructive to be able to observe what happens when y…

  6. comment
    Comment #5355734

    Very good question! Actually, I can't increase the maximum without going to two bytes per elevation. All of the (top) plateaus are at a height equivalent to 255. Q: OK, why not put…

  7. comment
    Comment #5355691

    Does C++ still have endless opening and closing braces? :)

  8. comment
    Comment #5355684

    Yes, that has been a feature of the original Pascal design, since the 1970s. Very useful for catching out of range errors.

  9. comment
    Comment #5355676

    Yes, they are generated offline. It's the most time consuming step when generating the terrain. Doing the lighting and shadow generation in real-time (during tile initialization) i…

  10. comment
    Comment #5353626

    Thank you! I know what you mean about the fan :) For learning, you can try game development sites, graphics programming books, online Geomipmapping tutorials (for terrain stuff), f…

  11. comment
    Comment #5353477

    Thank you! Quite frankly, I'm surprised the demo even runs (I don't have a smartphone currently). On what device did you test it?

  12. comment
    Comment #5353472

    I agree! Three.js is excellent and already a de facto standard for developing in 3D. However, some points: 1. As the demo stands, it doesn't really need a 3D engine. Including one …

  13. comment
    Comment #5353402

    Thank you! Can't say for sure, because I didn't make it all in one go. The first time I opened the browser with the intent of developing for the web was a year and a half ago. Duri…

  14. comment
    Comment #5353372

    Thank you :) I'm glad that you liked the write-up as well. Yes, I've received many requests for the source code. I'll clean it up and make it public as soon as I find some time.

  15. comment
    Comment #5353299

    Thank you! I wish I've been more thorough when I was developing everything and keep a journal. The progression is very interesting. I do have older versions though, I may use them …

  16. comment
    Comment #5353291

    Haha thanks :) I've done these things in the past many times, only on different platforms. The real kudos go to the browser guys (especially at Mozilla and Google) for all the supe…

  17. comment
    Comment #5353223

    Thank you. In fact, I may add a ship flying and shooting missiles, as soon as I get some free time. This will require the implementation of a shadow algorithm (you'll need a way to…

  18. comment
    Comment #5353216

    Thank you and I completely agree! I hold VCL especially in very high regard. As for Delphi, I think it doesn't get nearly the mindshare it deserves. As a side note, the CAD softwar…

  19. comment
    Comment #5353176

    You can accelerate by pressing the down arrow key and even overwhelm the tile prefetcher by pressing the 'O' key and accelerating even further (this is not a very publicized fact d…

  20. comment
    Comment #5353166

    Thank you! I didn't have time to implement image-space occlusion queries, plus I wasn't sure of the level of support they have on mobile hardware (not that this demo will run on an…

  21. comment
    Comment #5353150

    Thanks CamperBob2! :)

  22. comment
    Comment #5353147

    Thank you :) I'll clean it up a bit and make it public soon!

  23. comment
    Comment #5353098

    Thank you :)

  24. comment
    Comment #5353095

    Thanks :) I had a lot of fun making it!

  25. comment
    Comment #5353092

    Thank you :) The technology has matured to such an extent that I think we'll see many great things in the immediate future.