Viewing profile — nestoras
nestoras
HN member- Joined
- Thu, Mar 17, 2011, 9:10 AM UTC
- HN karma
- 65
- Public activity
- 30 items
- HN profile
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About nestoras
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Recent public activity
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Comment #5355831
When I started development, I didn't know that DOM controls could overlap, let alone lay over a WebGL canvas :) I had zero HTML (and general web development) knowledge at the time.…
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Comment #5355793
Thank you. You're right, that's how learning is done :)
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Comment #5355789
Thank you! Building a GUI is quite challenging and very interesting as well :)
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Comment #5355782
There is only one vertex buffer per patch that contains all of the vertices. Index buffers are being used, all of them pre-generated of course and uploaded to the graphics card. Re…
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Comment #5355755
That was the behavior in the early development stages. I wanted to include both behaviors for educational purposes (it is very instructive to be able to observe what happens when y…
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Comment #5355734
Very good question! Actually, I can't increase the maximum without going to two bytes per elevation. All of the (top) plateaus are at a height equivalent to 255. Q: OK, why not put…
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Comment #5355691
Does C++ still have endless opening and closing braces? :)
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Comment #5355684
Yes, that has been a feature of the original Pascal design, since the 1970s. Very useful for catching out of range errors.
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Comment #5355676
Yes, they are generated offline. It's the most time consuming step when generating the terrain. Doing the lighting and shadow generation in real-time (during tile initialization) i…
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Comment #5353626
Thank you! I know what you mean about the fan :) For learning, you can try game development sites, graphics programming books, online Geomipmapping tutorials (for terrain stuff), f…
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Comment #5353477
Thank you! Quite frankly, I'm surprised the demo even runs (I don't have a smartphone currently). On what device did you test it?
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Comment #5353472
I agree! Three.js is excellent and already a de facto standard for developing in 3D. However, some points: 1. As the demo stands, it doesn't really need a 3D engine. Including one …
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Comment #5353402
Thank you! Can't say for sure, because I didn't make it all in one go. The first time I opened the browser with the intent of developing for the web was a year and a half ago. Duri…
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Comment #5353372
Thank you :) I'm glad that you liked the write-up as well. Yes, I've received many requests for the source code. I'll clean it up and make it public as soon as I find some time.
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Comment #5353299
Thank you! I wish I've been more thorough when I was developing everything and keep a journal. The progression is very interesting. I do have older versions though, I may use them …
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Comment #5353291
Haha thanks :) I've done these things in the past many times, only on different platforms. The real kudos go to the browser guys (especially at Mozilla and Google) for all the supe…
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Comment #5353223
Thank you. In fact, I may add a ship flying and shooting missiles, as soon as I get some free time. This will require the implementation of a shadow algorithm (you'll need a way to…
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Comment #5353216
Thank you and I completely agree! I hold VCL especially in very high regard. As for Delphi, I think it doesn't get nearly the mindshare it deserves. As a side note, the CAD softwar…
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Comment #5353176
You can accelerate by pressing the down arrow key and even overwhelm the tile prefetcher by pressing the 'O' key and accelerating even further (this is not a very publicized fact d…
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Comment #5353166
Thank you! I didn't have time to implement image-space occlusion queries, plus I wasn't sure of the level of support they have on mobile hardware (not that this demo will run on an…
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Comment #5353150
Thanks CamperBob2! :)
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Comment #5353147
Thank you :) I'll clean it up a bit and make it public soon!
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Comment #5353098
Thank you :)
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Comment #5353095
Thanks :) I had a lot of fun making it!
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Comment #5353092
Thank you :) The technology has matured to such an extent that I think we'll see many great things in the immediate future.