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ndepoel

HN member
Joined
Tue, Oct 16, 2012, 8:45 AM UTC
HN karma
569
Public activity
63 items

About ndepoel

No profile information was provided.

Recent public activity

  1. comment
    Comment #49241686

    The jumpy polygons are because the PSX's GPU only accepts vertex positions in screen coordinates, meaning that vertices always snap to hard integer values. There is no sub-pixel ac…

  2. comment
    Comment #48458411

    Which is complete nonsense anyway. Robert Smith from The Cure famously went against TicketMaster before their last world tour several years ago, pointing out the ridiculous prices …

  3. comment
    Comment #48276695

    That's usually not a problem with Mega Drive/Genesis games, as they typically don't draw beyond the 224 lines that are visible on a (correctly calibrated) CRT TV. I've played this …

  4. comment
    Comment #48198959

    Here's another: code was open sourced with every intention of becoming a thriving community-driven project, but in practice users only take from the code what they want for their o…

  5. comment
    Comment #47823340

    A lot of the things you mention there have been in development for the better part of 10 years already, and still haven't reach a stable, mature and production-ready state yet. Uni…

  6. comment
    Comment #47823303

    Unity 2022.3 is a great LTS version to park an older game in maintenance mode on. It's where everything kind of congealed into a solid, reliable engine again, after the hot messes …

  7. comment
    Comment #47823117

    It does make quite a big difference. The network packets received from the server in Quake will tell you exactly what state the game is in at any point in time. They contain inform…

  8. comment
    Comment #47822869

    It wasn't really that much to do with determinism. Quake uses a client-server network model all the time, even when you're only playing a local single-player game. What the demo re…

  9. comment
    Comment #47822840

    It kinda does resemble a natural resource though. The machines and technology in use at TSMC are so insanely complex, that there isn't a single person on earth who knows everything…

  10. comment
    Comment #47528043

    The PS1 version uses a custom engine based on technology built for the game Shadow Master, the previous title by Hammerhead Studios. It was a technical tour de force for the origin…

  11. comment
    Comment #47528000

    Yes but also no. The problem with fixed point arithmetic is a lack of dynamic range compared to floating point. Floats are great at representing both large numbers with limited pre…

  12. comment
    Comment #46575481

    Windows is not exactly free of this sort of nonsense either. Just recently I built a new PC for a friend, and we wanted to keep using his old SSD and Windows installation. After me…

  13. comment
    Comment #46575441

    That 20% is mostly covered by competitive online multiplayer games that use kernel-level anti-cheat systems which will only work on Windows. There's not a whole lot Valve can do ab…

  14. comment
    Comment #46491325

    The real "a-ha" demystifying moment for me was not so much learning about the elementary rotation, translation or even perspective projection operations. It was understanding how a…

  15. comment
    Comment #46324455

    Id Software very much skirted the edge of legality by making Commander Keen outside of office hours while still employed by SoftDisk and using SoftDisk computers, and SoftDisk coul…

  16. comment
    Comment #45850764

    Honestly, I think that if Steve Jobs had lived, he would have continued to push the industry in a direction more aligned with his tastes, others would have followed suit, and whate…

  17. comment
    Comment #44694250

    I had this epiphany last year when I went through some old holiday pictures and saw a photo of a monument in a location that I had no memory of. So I spent some time retracing our …

  18. comment
    Comment #44559249

    > They could offer value, but just rarely, at least with the LLM/model/context they used. Still a net negative overall, given that you have to spend a lot of effort separating the …

  19. comment
    Comment #44199289

    Us Europeans have been extremely naive and complacent for the past decades. We've been all too happy to rely on America for our tech and defense needs, and America has been all too…

  20. comment
    Comment #43903266

    Ahh yes, been there, done that. Several years ago we had issues with certification of our game on PS4 because the capitalization on Sony's Turkish translation for "wireless control…

  21. comment
    Comment #43739400

    This all reminds me a lot of the early 2000's, when big corporations thought they could save a lot of money by outsourcing development work to low-income countries and have their e…

  22. comment
    Comment #42356339

    4 MB is the maximum size of the console's ROM address space, so this would've allowed for any Genesis game to be published through this service, with the exception of the few games…

  23. comment
    Comment #41993602

    It's all about clearly stating your intent. With INNER JOIN you're literally saying "I want to join these two tables together on this particular relation and work on the result", w…

  24. comment
    Comment #41480524

    The thing about Nine Inch Nails version of 'Hurt' is that it works best within the context of the album 'The Downward Spiral'. As a song by itself it's fine, but it doesn't really …

  25. comment
    Comment #38949934

    Oh I'm sure they exist, that's why I said "a lot", not "all". My point is more about how managers perceive the employees they manage. They all want to believe that they found the g…