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nddrylliog

HN member
Joined
Thu, Oct 15, 2009, 8:35 AM UTC
HN karma
1,318
Public activity
303 items

About nddrylliog

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Recent public activity

  1. story
  2. comment
    Comment #6966207

    2 and 4 we've had on our mind (2 is already an improvement over the previous builds! still has work to do. I believe sane defaults would be enough though.) And 3, I definitely want…

  3. comment
    Comment #6966197

    As mentioned, Shift-Down will do. (Also, while holding an item, Shift will use if the item is usable, throw otherwise. Usable items can be put down with Shift-Down as well). These …

  4. comment
    Comment #6966181

    itch.io does support Amazon Payments / Stripe but that's only available to US sellers, and we're based in France unfortunately :( I'll take a look and see what our options are. Tha…

  5. comment
    Comment #6965670

    Point taken & suggestion applied. Thanks a lot for your support!

  6. comment
    Comment #6965668

    Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore…

  7. comment
    Comment #6965643

    Precisely! Well, it's interesting that ooc returned to its roots, because when I first started working on it, it was for a small simulation game project at university. I'll try to …

  8. comment
    Comment #6965437

    Hey folks! Even though HN is more hacker-oriented, I still thought I'd give it a shot. Factoids: - It's the first commercial game fully made in ooc - It's sold only on itch.io (whi…

  9. story
  10. comment
    Comment #6965066

    From a user's point a view — itch.io is everything I need, and then more. - Upload your game & customize your game page in a few clicks, without artifical walls: check - Quickly ge…

  11. comment
    Comment #6965055

    What? There are plenty: http://itch.io/browse/platform-linux

  12. comment
    Comment #6166207

    Why is this submission dead? Any ideas?

  13. comment
    Comment #5799850

    It's merely a setup for a more creative problem which I didn't have time to include. Here's the actual problem: numans have different weights, which incurs a speed penalty on the t…

  14. comment
    Comment #5798369

    See http://coffeescript.org/#loops for reference.

  15. comment
    Comment #5798352

    Exactly. And if you've been paying attention since the start of the game, instead of treating it like a codeacademy or similar programming challenge type, you've already picked up …

  16. comment
    Comment #5798343

    Yup, really - at this point it's not EEM talking anymore, it's me, the dev, a human being, who primarily engages with other human beings online for gamedev feedback via Twitter. It…

  17. comment
    Comment #5798171

    That's exactly the point of the game :) Thanks for explaining it.

  18. comment
    Comment #5798124

    Basically just running 'make' will produce all the needed files in output/. Then you can use 'python -m SimpleHTTPServer' from the output server, and open http://localhost:8000/ in…

  19. comment
    Comment #5798083

    Well, that's true. I've tried to make the game appeal to both non-coders and coders: non-coders seem faster at solving the riddles but on the other hand spend a lot more time on th…

  20. comment
    Comment #5796465

    I try not to blame players - although it might not show I've already done quite a bit of user testing (esp. with non-coders to make sure it's relatively easy to follow. In this cas…

  21. comment
    Comment #5796295

    Thanks for the feedback! Many people have complained about @door vs @left/@right - the reason for that obviously was poor decision-making during crunch time. Making the game access…

  22. comment
    Comment #5796288

    You're playing Episode 2 from within Episode 1. What are you doing playing the game you should fork it already.

  23. comment
    Comment #5796280

    You answered your own question :) Lots of people cheated their way through without admitting to it. But the government sees everything...

  24. comment
    Comment #5796248

    See https://news.ycombinator.com/item?id=5795893

  25. comment
    Comment #5796242

    Little know fact: there are 'save codes' - you can load the codes using hashtags, e.g. http://thechoice.amos.me/#firstdoor will bring you right to the programming part. Didn't take…