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nathansobo

HN member
Joined
Sun, Jun 20, 2010, 2:24 PM UTC
HN karma
1,072
Public activity
88 items

About nathansobo

No profile information was provided.

Recent public activity

  1. comment
    Comment #45724506

    GPUI has a mature scheduling story, letting you “block” the main thread on spawned tasks with async/await. It also comes with a deterministic random test scheduler for driving out …

  2. comment
    Comment #39121353

    Wow Brian, nice to hear from you. Thanks very much for your words! I remember you setting a new standard of speed for me when we worked together!

  3. comment
    Comment #35175149

    Hey, we're actively working to get in touch with a new lawyer to help us do a better job with this. I agree this isn't cool. I was rushed to get the launch out and didn't review th…

  4. story
  5. comment
    Comment #34019545

    The former Atom team and some new friends are building a new editor over at https://zed.dev . We're using our own Rust-based UI framework instead of Electron so it's really fast, a…

  6. comment
    Comment #33830494

    Hey, thanks for the heads up. I screwed it up once and duplicated it through everything. Going to fix it. He was too important to insult by misspelling his name.

  7. comment
    Comment #33824876

    We’ve gone to great lengths to abstract out the platform dependencies. Adding a platform right now doesn’t teach us enough for it to be worth it just yet, but we’re seriously plann…

  8. comment
    Comment #33824583

    I have always found CRDTs a lot easier to wrap my brain around. Agreed with Joseph that optimizing them is non-trivial. In Teletype for Atom, we indexed fragments in splay trees, a…

  9. comment
    Comment #33824538

    I've been interested in them since the early days of Atom, but it's just taken a while for me to develop as an engineer and build a system around the theory that puts them to pract…

  10. comment
    Comment #33823278

    We honestly don’t solve it yet, but haven’t found it that big of an issue in practice. Would be curious to see the best resource on it.

  11. comment
    Comment #33822712

    Thanks very much!

  12. comment
    Comment #33821669

    We embeded a lot of videos for animated diagrams. I think we need to disable autoplay, at least on mobile.

  13. comment
    Comment #33821616

    We're quite happy with them. Why do you find them annoying?

  14. comment
    Comment #31670868

    Definitely a priority.

  15. comment
    Comment #31670848

    "Real real fast"

  16. comment
    Comment #31670550

    We're pure Rust and hopefully faster. But yeah, plenty of competition in the space!

  17. comment
    Comment #31670537

    Our goal is to build something substantially better than VS Code.

  18. comment
    Comment #31670500

    We plan to start blogging about this pretty soon.

  19. comment
    Comment #31670490

    This would only be for the web. Right now we're macOS only and target Metal.

  20. comment
    Comment #31670479

    We just wanted to be pure Rust and have complete control.

  21. comment
    Comment #31670471

    Thanks very much!

  22. comment
    Comment #31670414

    Earlier this year Keith Simmons, the author of Neovide ( https://github.com/neovide/neovide ), joined our team. He's been working on Vim bindings and paying a lot of attention to g…

  23. comment
    Comment #31670379

    When we started on Zed the Rust UI framework space was much younger. In absence of a mature solution that met our exact needs, the simplest path for us was to build it ourselves. W…

  24. comment
    Comment #31670340

    Here's a demo from a talk a give not too long ago: https://youtu.be/wXT73bBr83s?list=PL3TSF5whlprXqwYNIM0X8mBzu...

  25. comment
    Comment #31670302

    We do have plans. Stay tuned!