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muyyatin2

HN member
Joined
Tue, Jan 18, 2022, 8:41 AM UTC
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14 items

About muyyatin2

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Recent public activity

  1. comment
    Comment #41260752

    I'm curious what your thoughts are on my approach for robustness. I've written similar operations[1] that include elliptical arcs AND Bézier curves, and robustness has been an issu…

  2. comment
    Comment #41260262

    This is correct! My CPU implementation of this code can handle the overlapping polygons / meshes / textures. https://phetsims.github.io/alpenglow/#depthSort (takes forever to load,…

  3. comment
    Comment #41259974

    The analytic approach to occlusion definitely does seem like a "humbling parallelism" type of problem on the GPU. My curiosity is leading me to explore it, and it may be reasonable…

  4. comment
    Comment #41253897

    Ahh yes, for exact filtering it does need to be constant colour. I'm looking into seeing whether it can be done for gradients. However in practice, it works quite well visually to …

  5. comment
    Comment #41253885

    It is more similar to the convolution of the shape with the filter (you can take the product of the filter, at various offsets, with the polygon) Essentially if you have a polygon …

  6. comment
    Comment #41253846

    I ran across https://dl.acm.org/doi/pdf/10.1145/72935.72950 a few weeks ago, it seems like a potential non-sweepline highly-parallel method. I've had some promising results for fir…

  7. comment
    Comment #41253741

    I've been looking into how viable this is as a performant strategy. If you have non-overlapping areas, then contributions to a single pixel can be made independently (since it is j…

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    Comment #35188680

    Do you have some links/references for someone wanting to learn more about this?

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    Comment #30096376

    I saw an analysis for a four-word blind combination, but I believe it didn't fully determine the word by the 5th guess: http://www.garytay.net/4-words-to-win-wordle-in-less-than-a-…

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