Viewing profile — mrsharpoblunto
mrsharpoblunto
HN member- Joined
- Wed, Oct 24, 2012, 5:09 PM UTC
- HN karma
- 167
- Public activity
- 49 items
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About mrsharpoblunto
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Recent public activity
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Comment #48111770
Love a good graphics writeup - I've been working on similar things for my procedural space/planet generator. The cool thing with atmospheric scattering is you can combine it with v…
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Comment #46025370
Just let people enjoy things, if you don’t like dark mode, don’t use it.
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Comment #40580936
I’ve since done a bunch more on planetary cloud rendering, need to do a proper write up, but it’s a combination of volumetric noise, flow fields & atmospheric scattering. https://x…
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Comment #40577993
The author dismisses cubemaps pretty quickly, but imo it’s the simplest solution & it’s what I did when rendering dynamic gas giants on my own personal project a number of years ba…
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Comment #39262531
The story of how I rediscovered the first real project I built after teaching myself to program - an RPG written in QBasic and how I got it playable again 25 years later.
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Comment #38090218
Great job explaning the whole process! I've been building some similar stuff recently for my procedural space-exploration side project ( https://www.threads.net/@mrsharpoblunto/pos…
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Comment #35753888
There’s also OpenC1, which is an almost complete open source remake of Carmageddon. Jeff also has posted a ton of content around the internal workings and file formats etc on his d…
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Comment #33008503
We have a new entry for the Dunning-Kruger hall of fame right here.
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Comment #29598033
Hi bgirard! I support the FB team that works on this - it's on the roadmap to open source hopefully H1 next year :) It's continued to find significant leaks in other parts of our i…
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Comment #26869160
Makes me wonder if you could effectively apply Chernoff faces ( https://en.wikipedia.org/wiki/Chernoff_face ) to make different hashes easier for humans to recognize. TLDR map part…
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Comment #24740419
I used the 4000 for a number of years, but found that it was causing problems in my right shoulder. The reason is the inclusion of a full numpad makes the keyboard so wide that you…
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Comment #24075844
Thats why you should also track other metrics when AB testing performance changes. During my time at IG, even small perf improvements almost always corresponded to stat-sig improve…
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Comment #24074679
Why do you think its in the margin of error? I never mentioned the error bars on the statistic - We did an extensive AB test and it was a 3% stat-sig improvement
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Comment #24074130
I added support for ES2017 bundles for compatible browsers for Instagram.com a couple of years ago - we saw a 5.7% reduction in the size of our core consumer JavaScript bundles whe…
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Comment #23567899
Can we please stop overcomplicating the terminology around frontend architecture? The whole Isomorphism craze was bad enough - lets not make this stuff more complex than it needs t…
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Comment #21228243
Well you're loading the main feed page of instagram, you expect your feed photos to show right? We don't push random junk - its the content that the page needs to render something …
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Comment #21226671
Can't reveal the exact numbers, but yeah - a lot of people use IG on web :) Mobile web was always the big focus for us though - most people assume its just a desktop only web versi…
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Comment #21226603
You're probably talking about the desktop web version I assume. If you check out the mobile web version its actually pretty close features wise, theres direct messaging, stories, c…
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Comment #21226576
Might have been an earlier version we were testing before we built out the new posts pill, this feature went through several iterations.
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Comment #21226553
Yeah, without constant focus on perf, things regress extremely quickly. We're building tight integration with perf budgets into our infra & dev workflows across both Instagram and …
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Comment #21226501
(Author here) To clarify, we don't actually replace it automatically - we show a pill notification that new stories are available. You can either choose to tap it and see the new f…
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Comment #20424045
If global sunlight conditions change drastically, we're probably screwed regardless of how we're generating our power. Think crop failures, ecosystem collapse etc.